From aef37f94c04cb0678c05c9b1d33fb11f6f83372d Mon Sep 17 00:00:00 2001 From: CyberL1 Date: Fri, 24 May 2024 09:05:20 +0200 Subject: [PATCH] fix: load worlds when there's no patch number --- Minecraft-Realms-Emulator/Modes/External/WorldsController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft-Realms-Emulator/Modes/External/WorldsController.cs b/Minecraft-Realms-Emulator/Modes/External/WorldsController.cs index 3803e63..6c33947 100644 --- a/Minecraft-Realms-Emulator/Modes/External/WorldsController.cs +++ b/Minecraft-Realms-Emulator/Modes/External/WorldsController.cs @@ -66,7 +66,7 @@ namespace Minecraft_Realms_Emulator.Modes.External { Slot activeSlot = world.Slots.Find(s => s.SlotId == world.ActiveSlot); - int versionsCompared = SemVersion.Parse(gameVersion, SemVersionStyles.Strict).ComparePrecedenceTo(SemVersion.Parse(activeSlot?.Version ?? gameVersion, SemVersionStyles.Strict)); + int versionsCompared = SemVersion.Parse(gameVersion, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse(activeSlot?.Version ?? gameVersion, SemVersionStyles.Any)); string isCompatible = versionsCompared == 0 ? nameof(CompatibilityEnum.COMPATIBLE) : versionsCompared < 0 ? nameof(CompatibilityEnum.NEEDS_DOWNGRADE) : nameof(CompatibilityEnum.NEEDS_UPGRADE); WorldResponse response = new()