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fix: don't display a server to the player if they're not whitelisted or op
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@ -17,6 +17,8 @@ namespace MyMcRealms.Controllers
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{
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{
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string cookie = Request.Headers.Cookie;
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string cookie = Request.Headers.Cookie;
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string playerUUID = cookie.Split(";")[0].Split(":")[2];
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string playerName = cookie.Split(";")[1].Split("=")[1];
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string gameVerision = cookie.Split(";")[2].Split("=")[1];
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string gameVerision = cookie.Split(";")[2].Split("=")[1];
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List<WorldResponse> allWorlds = [];
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List<WorldResponse> allWorlds = [];
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@ -27,6 +29,11 @@ namespace MyMcRealms.Controllers
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{
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{
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if (world.Online)
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if (world.Online)
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{
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{
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if (world.WhitelistEnable && !(world.Whitelist.Any(p => p.Uuid.Replace("-", "") == playerUUID) || world.Ops.Any(p => p.Uuid.Replace("-", "") == playerUUID)))
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{
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continue;
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}
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int versionsCompared = SemVersion.Parse(gameVerision, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse(world.GameVersion, SemVersionStyles.OptionalPatch));
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int versionsCompared = SemVersion.Parse(gameVerision, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse(world.GameVersion, SemVersionStyles.OptionalPatch));
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string isCompatible = versionsCompared == 0 ? "COMPATIBLE" : versionsCompared < 0 ? "NEEDS_DOWNGRADE" : "NEEDS_UPGRADE";
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string isCompatible = versionsCompared == 0 ? "COMPATIBLE" : versionsCompared < 0 ? "NEEDS_DOWNGRADE" : "NEEDS_UPGRADE";
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