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https://github.com/CyberL1/MyMcRealms.git
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feat: send dummy world's slots list
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parent
5ca12b1530
commit
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@ -2,7 +2,9 @@
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using MyMcRealms.Attributes;
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using MyMcRealms.Attributes;
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using MyMcRealms.MyMcAPI.Responses;
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using MyMcRealms.MyMcAPI.Responses;
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using MyMcRealms.Responses;
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using MyMcRealms.Responses;
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using Newtonsoft.Json;
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using Semver;
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using Semver;
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using System.Text.Json;
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namespace MyMcRealms.Controllers
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namespace MyMcRealms.Controllers
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{
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{
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@ -72,7 +74,7 @@ namespace MyMcRealms.Controllers
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}
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}
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}
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}
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ServersResponse servers = new()
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ServersResponse servers = new()
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{
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{
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Servers = allWorlds
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Servers = allWorlds
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};
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};
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@ -113,6 +115,12 @@ namespace MyMcRealms.Controllers
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whitelistedPlayers.Add(whitelistedPlayer);
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whitelistedPlayers.Add(whitelistedPlayer);
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}
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}
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string cookie = Request.Headers.Cookie;
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string gameVerision = cookie.Split(";")[2].Split("=")[1];
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int versionsCompared = SemVersion.Parse(gameVerision, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse(world.GameVersion, SemVersionStyles.OptionalPatch));
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string isCompatible = versionsCompared == 0 ? "COMPATIBLE" : versionsCompared < 0 ? "NEEDS_DOWNGRADE" : "NEEDS_UPGRADE";
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WorldResponse response = new()
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WorldResponse response = new()
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{
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{
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Id = wId,
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Id = wId,
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@ -132,7 +140,20 @@ namespace MyMcRealms.Controllers
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DaysLeft = 7,
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DaysLeft = 7,
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Expired = false,
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Expired = false,
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ExpiredTrial = false,
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ExpiredTrial = false,
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ActiveVersion = world.GameVersion
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ActiveVersion = world.GameVersion,
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Slots =
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[
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new()
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{
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SlotId = 1,
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Options = JsonConvert.SerializeObject(new
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{
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slotName = "my-mc.link",
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version = world.GameVersion,
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compatibility = isCompatible,
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})
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}
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]
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};
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};
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return Ok(response);
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return Ok(response);
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8
MyMcRealms/Responses/SlotResponse.cs
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8
MyMcRealms/Responses/SlotResponse.cs
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@ -0,0 +1,8 @@
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namespace MyMcRealms.Responses
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{
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public class SlotResponse
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{
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public int SlotId { get; set; }
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public string Options { get; set; } = null!;
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}
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}
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@ -18,7 +18,7 @@ namespace MyMcRealms.Responses
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public int? MinigameId { get; set; }
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public int? MinigameId { get; set; }
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public string? MinigameImage { get; set; }
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public string? MinigameImage { get; set; }
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public int ActiveSlot { get; set; } = 1;
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public int ActiveSlot { get; set; } = 1;
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public JsonDocument[] Slots { get; set; } = [];
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public List<SlotResponse> Slots { get; set; } = [];
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public bool Member { get; set; } = false;
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public bool Member { get; set; } = false;
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public string RemoteSubscriptionId { get; set; } = Guid.NewGuid().ToString();
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public string RemoteSubscriptionId { get; set; } = Guid.NewGuid().ToString();
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public int DaysLeft { get; set; } = 30;
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public int DaysLeft { get; set; } = 30;
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