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fix: do not send non-accessible servers to the player

This commit is contained in:
CyberL1 2024-10-02 20:22:02 +02:00
parent 6a7322943a
commit 88974eee33

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@ -24,6 +24,11 @@ namespace MyMcRealms.Controllers
foreach (var world in allServers.Servers) foreach (var world in allServers.Servers)
{ {
if (world.WhitelistEnable && !(world.Whitelist.Any(p => p.Uuid.Replace("-", "") == playerUUID) || world.Ops.Any(p => p.Uuid.Replace("-", "") == playerUUID)))
{
continue;
}
var query = new MinecraftServerQuery().Query(world.Connect); var query = new MinecraftServerQuery().Query(world.Connect);
if (query == null) continue; if (query == null) continue;