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Remove not used endpoints
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@ -4,9 +4,7 @@ using MyMcRealms.Attributes;
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using MyMcRealms.Data;
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using MyMcRealms.Entities;
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using MyMcRealms.MyMcAPI.Responses;
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using MyMcRealms.Requests;
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using MyMcRealms.Responses;
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using Newtonsoft.Json;
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using Semver;
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namespace MyMcRealms.Controllers
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@ -28,8 +26,6 @@ namespace MyMcRealms.Controllers
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{
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string cookie = Request.Headers.Cookie;
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string playerUUID = cookie.Split(";")[0].Split(":")[2];
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string playerName = cookie.Split(";")[1].Split("=")[1];
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string gameVerision = cookie.Split(";")[2].Split("=")[1];
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List<WorldResponse> allWorlds = [];
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@ -112,121 +108,6 @@ namespace MyMcRealms.Controllers
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return response;
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}
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[HttpPost("{id}/initialize")]
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public async Task<ActionResult<World>> Initialize(int id, WorldCreateRequest body)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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if (world.State != "UNINITIALIZED") return NotFound("World already initialized");
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var subscription = new Subscription
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{
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StartDate = DateTime.UtcNow,
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SubscriptionType = "NORMAL"
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};
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world.Name = body.Name;
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world.Motd = body.Description;
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world.State = "OPEN";
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world.Subscription = subscription;
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var defaultServerAddress = _context.Configuration.FirstOrDefault(x => x.Key == "defaultServerAddress");
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var connection = new Connection
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{
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World = world,
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Address = JsonConvert.DeserializeObject(defaultServerAddress.Value)
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};
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_context.Worlds.Update(world);
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_context.Subscriptions.Add(subscription);
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_context.Connections.Add(connection);
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_context.SaveChanges();
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return Ok(world);
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}
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[HttpPost("{id}/reset")]
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public ActionResult<bool> Reset(int id)
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{
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Console.WriteLine($"Resetting world {id}");
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return Ok(true);
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}
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[HttpPut("{id}/open")]
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public async Task<ActionResult<bool>> Open(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = "OPEN";
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPut("{id}/close")]
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public async Task<ActionResult<bool>> Close(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.FirstOrDefault(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = "CLOSED";
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPost("{id}")]
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public async Task<ActionResult<bool>> UpdateWorld(int id, WorldCreateRequest body)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.Name = body.Name;
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world.Motd = body.Description;
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPost("{wId}/slot/{sId}")]
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public bool U(int wId, int sId, object o)
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{
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Console.WriteLine(o);
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return true;
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}
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[HttpGet("{Id}/backups")]
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public async Task<ActionResult<BackupsResponse>> GetBackups(int id)
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{
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var backups = await _context.Backups.Where(b => b.World.Id == id).ToListAsync();
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BackupsResponse worldBackups = new()
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{
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Backups = backups
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};
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return Ok(worldBackups);
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}
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[HttpGet("v1/{wId}/join/pc")]
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public async Task<ActionResult<Connection>> Join(int wId)
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{
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