using System.Text.Json; namespace Minecraft_Realms_Emulator.Entities { public class World { public int Id { get; set; } public Subscription? Subscription { get; set; } public string? Owner { get; set; } public string? OwnerUUID { get; set; } public string? Name { get; set; } public string? Motd { get; set; } public string State { get; set; } = "OPEN"; public string WorldType { get; set; } = "NORMAL"; public List Players { get; set; } = []; public int MaxPlayers { get; set; } = 10; public string? MinigameName { get; set; } public int? MinigameId { get; set; } public string? MinigameImage { get; set; } public int ActiveSlot { get; set; } = 1; public JsonDocument[] Slots { get; set; } = []; public bool Member { get; set; } = false; } }