using Microsoft.EntityFrameworkCore.Migrations; #nullable disable namespace Minecraft_Realms_Emulator.Migrations { /// public partial class Connections : Migration { /// protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Connections", columns: table => new { WorldId = table.Column(type: "integer", nullable: false), Address = table.Column(type: "text", nullable: false), PendingUpdate = table.Column(type: "boolean", nullable: false) }, constraints: table => { table.ForeignKey( name: "FK_Connections_Worlds_WorldId", column: x => x.WorldId, principalTable: "Worlds", principalColumn: "Id", onDelete: ReferentialAction.Cascade); }); migrationBuilder.CreateIndex( name: "IX_Connections_WorldId", table: "Connections", column: "WorldId"); } /// protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropTable( name: "Connections"); } } }