mirror of
https://github.com/CyberL1/MyMcRealms.git
synced 2024-11-14 10:28:21 -05:00
280 lines
9.1 KiB
C#
280 lines
9.1 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using Minecraft_Realms_Emulator.Attributes;
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using Minecraft_Realms_Emulator.Data;
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using Minecraft_Realms_Emulator.Entities;
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using Minecraft_Realms_Emulator.Requests;
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using Minecraft_Realms_Emulator.Responses;
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using Newtonsoft.Json;
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namespace Minecraft_Realms_Emulator.Controllers
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{
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[Route("[controller]")]
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[ApiController]
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[RequireMinecraftCookie]
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public class WorldsController : ControllerBase
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{
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private readonly DataContext _context;
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public WorldsController(DataContext context)
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{
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_context = context;
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}
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[HttpGet]
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public async Task<ActionResult<ServersResponse>> GetWorlds()
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{
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string cookie = Request.Headers.Cookie;
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string playerUUID = cookie.Split(";")[0].Split(":")[2];
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string playerName = cookie.Split(";")[1].Split("=")[1];
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var ownedWorlds = await _context.Worlds.Where(w => w.OwnerUUID == playerUUID).Include(w => w.Subscription).ToListAsync();
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var memberWorlds = await _context.Players.Where(p => p.Uuid == playerUUID && p.Accepted).Include(p => p.World.Subscription).Select(p => p.World).ToListAsync();
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List<WorldResponse> allWorlds = [];
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if (ownedWorlds.ToArray().Length == 0)
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{
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var world = new World
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{
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Owner = playerName,
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OwnerUUID = playerUUID,
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Name = null,
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Motd = null,
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State = "UNINITIALIZED",
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WorldType = "NORMAL",
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MaxPlayers = 10,
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MinigameId = null,
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MinigameName = null,
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MinigameImage = null,
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ActiveSlot = 1,
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Member = false
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};
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ownedWorlds.Add(world);
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_context.Worlds.Add(world);
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_context.SaveChanges();
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}
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foreach (var world in ownedWorlds)
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{
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WorldResponse response = new()
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{
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Id = world.Id,
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Owner = world.Owner,
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OwnerUUID = world.OwnerUUID,
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Name = world.Name,
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Motd = world.Motd,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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MinigameId = world.MinigameId,
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MinigameName = world.MinigameName,
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MinigameImage = world.MinigameImage,
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ActiveSlot = world.ActiveSlot,
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Member = world.Member,
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Players = world.Players
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};
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if (world.Subscription != null)
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{
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response.DaysLeft = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days;
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response.Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0;
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response.ExpiredTrial = false;
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}
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allWorlds.Add(response);
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}
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foreach (var world in memberWorlds)
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{
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WorldResponse response = new()
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{
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Id = world.Id,
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Owner = world.Owner,
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OwnerUUID = world.OwnerUUID,
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Name = world.Name,
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Motd = world.Motd,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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MinigameId = world.MinigameId,
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MinigameName = world.MinigameName,
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MinigameImage = world.MinigameImage,
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ActiveSlot = world.ActiveSlot,
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Member = world.Member,
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Players = world.Players,
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DaysLeft = 0,
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Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0,
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ExpiredTrial = false
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};
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allWorlds.Add(response);
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}
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ServersResponse servers = new()
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{
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Servers = allWorlds
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};
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return Ok(servers);
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}
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[HttpGet("{id}")]
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public async Task<ActionResult<WorldResponse>> GetWorldById(int id)
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{
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var world = await _context.Worlds.Include(w => w.Players).Include(w => w.Subscription).FirstOrDefaultAsync(w => w.Id == id);
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if (world?.Subscription == null) return NotFound("World not found");
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WorldResponse response = new()
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{
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Id = world.Id,
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Owner = world.Owner,
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OwnerUUID = world.OwnerUUID,
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Name = world.Name,
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Motd = world.Motd,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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MinigameId = world.MinigameId,
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MinigameName = world.MinigameName,
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MinigameImage = world.MinigameImage,
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ActiveSlot = world.ActiveSlot,
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Member = world.Member,
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Players = world.Players,
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DaysLeft = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days,
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Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0,
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ExpiredTrial = false
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};
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return response;
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}
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[HttpPost("{id}/initialize")]
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public async Task<ActionResult<World>> Initialize(int id, WorldCreateRequest body)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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if (world.State != "UNINITIALIZED") return NotFound("World already initialized");
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var subscription = new Subscription
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{
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StartDate = DateTime.UtcNow,
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SubscriptionType = "NORMAL"
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};
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world.Name = body.Name;
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world.Motd = body.Description;
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world.State = "OPEN";
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world.Subscription = subscription;
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var defaultServerAddress = _context.Configuration.FirstOrDefault(x => x.Key == "defaultServerAddress");
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var connection = new Connection
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{
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World = world,
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Address = JsonConvert.DeserializeObject(defaultServerAddress.Value)
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};
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_context.Worlds.Update(world);
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_context.Subscriptions.Add(subscription);
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_context.Connections.Add(connection);
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_context.SaveChanges();
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return Ok(world);
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}
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[HttpPost("{id}/reset")]
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public ActionResult<bool> Reset(int id)
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{
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Console.WriteLine($"Resetting world {id}");
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return Ok(true);
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}
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[HttpPut("{id}/open")]
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public async Task<ActionResult<bool>> Open(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = "OPEN";
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPut("{id}/close")]
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public async Task<ActionResult<bool>> Close(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.FirstOrDefault(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = "CLOSED";
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPost("{id}")]
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public async Task<ActionResult<bool>> UpdateWorld(int id, WorldCreateRequest body)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.Name = body.Name;
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world.Motd = body.Description;
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPost("{wId}/slot/{sId}")]
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public bool U(int wId, int sId, object o)
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{
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Console.WriteLine(o);
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return true;
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}
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[HttpGet("{Id}/backups")]
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public async Task<ActionResult<BackupsResponse>> GetBackups(int id)
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{
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var backups = await _context.Backups.Where(b => b.World.Id == id).ToListAsync();
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BackupsResponse worldBackups = new()
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{
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Backups = backups
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};
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return Ok(worldBackups);
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}
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[HttpGet("v1/{wId}/join/pc")]
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public ActionResult<Connection> Join(int wId)
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{
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var connection = _context.Connections.FirstOrDefault(x => x.World.Id == wId);
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return Ok(connection);
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}
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}
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}
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