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MyMcRealms/Minecraft-Realms-Emulator/Controllers/WorldsController.cs
2024-04-20 09:20:30 +02:00

280 lines
9.1 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Minecraft_Realms_Emulator.Attributes;
using Minecraft_Realms_Emulator.Data;
using Minecraft_Realms_Emulator.Entities;
using Minecraft_Realms_Emulator.Requests;
using Minecraft_Realms_Emulator.Responses;
using Newtonsoft.Json;
namespace Minecraft_Realms_Emulator.Controllers
{
[Route("[controller]")]
[ApiController]
[RequireMinecraftCookie]
public class WorldsController : ControllerBase
{
private readonly DataContext _context;
public WorldsController(DataContext context)
{
_context = context;
}
[HttpGet]
public async Task<ActionResult<ServersResponse>> GetWorlds()
{
string cookie = Request.Headers.Cookie;
string playerUUID = cookie.Split(";")[0].Split(":")[2];
string playerName = cookie.Split(";")[1].Split("=")[1];
var ownedWorlds = await _context.Worlds.Where(w => w.OwnerUUID == playerUUID).Include(w => w.Subscription).ToListAsync();
var memberWorlds = await _context.Players.Where(p => p.Uuid == playerUUID && p.Accepted).Include(p => p.World.Subscription).Select(p => p.World).ToListAsync();
List<WorldResponse> allWorlds = [];
if (ownedWorlds.ToArray().Length == 0)
{
var world = new World
{
Owner = playerName,
OwnerUUID = playerUUID,
Name = null,
Motd = null,
State = "UNINITIALIZED",
WorldType = "NORMAL",
MaxPlayers = 10,
MinigameId = null,
MinigameName = null,
MinigameImage = null,
ActiveSlot = 1,
Member = false
};
ownedWorlds.Add(world);
_context.Worlds.Add(world);
_context.SaveChanges();
}
foreach (var world in ownedWorlds)
{
WorldResponse response = new()
{
Id = world.Id,
Owner = world.Owner,
OwnerUUID = world.OwnerUUID,
Name = world.Name,
Motd = world.Motd,
State = world.State,
WorldType = world.WorldType,
MaxPlayers = world.MaxPlayers,
MinigameId = world.MinigameId,
MinigameName = world.MinigameName,
MinigameImage = world.MinigameImage,
ActiveSlot = world.ActiveSlot,
Member = world.Member,
Players = world.Players
};
if (world.Subscription != null)
{
response.DaysLeft = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days;
response.Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0;
response.ExpiredTrial = false;
}
allWorlds.Add(response);
}
foreach (var world in memberWorlds)
{
WorldResponse response = new()
{
Id = world.Id,
Owner = world.Owner,
OwnerUUID = world.OwnerUUID,
Name = world.Name,
Motd = world.Motd,
State = world.State,
WorldType = world.WorldType,
MaxPlayers = world.MaxPlayers,
MinigameId = world.MinigameId,
MinigameName = world.MinigameName,
MinigameImage = world.MinigameImage,
ActiveSlot = world.ActiveSlot,
Member = world.Member,
Players = world.Players,
DaysLeft = 0,
Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0,
ExpiredTrial = false
};
allWorlds.Add(response);
}
ServersResponse servers = new()
{
Servers = allWorlds
};
return Ok(servers);
}
[HttpGet("{id}")]
public async Task<ActionResult<WorldResponse>> GetWorldById(int id)
{
var world = await _context.Worlds.Include(w => w.Players).Include(w => w.Subscription).FirstOrDefaultAsync(w => w.Id == id);
if (world?.Subscription == null) return NotFound("World not found");
WorldResponse response = new()
{
Id = world.Id,
Owner = world.Owner,
OwnerUUID = world.OwnerUUID,
Name = world.Name,
Motd = world.Motd,
State = world.State,
WorldType = world.WorldType,
MaxPlayers = world.MaxPlayers,
MinigameId = world.MinigameId,
MinigameName = world.MinigameName,
MinigameImage = world.MinigameImage,
ActiveSlot = world.ActiveSlot,
Member = world.Member,
Players = world.Players,
DaysLeft = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days,
Expired = ((DateTimeOffset)world.Subscription.StartDate.AddDays(30) - DateTime.Today).Days < 0,
ExpiredTrial = false
};
return response;
}
[HttpPost("{id}/initialize")]
public async Task<ActionResult<World>> Initialize(int id, WorldCreateRequest body)
{
var worlds = await _context.Worlds.ToListAsync();
var world = worlds.Find(w => w.Id == id);
if (world == null) return NotFound("World not found");
if (world.State != "UNINITIALIZED") return NotFound("World already initialized");
var subscription = new Subscription
{
StartDate = DateTime.UtcNow,
SubscriptionType = "NORMAL"
};
world.Name = body.Name;
world.Motd = body.Description;
world.State = "OPEN";
world.Subscription = subscription;
var defaultServerAddress = _context.Configuration.FirstOrDefault(x => x.Key == "defaultServerAddress");
var connection = new Connection
{
World = world,
Address = JsonConvert.DeserializeObject(defaultServerAddress.Value)
};
_context.Worlds.Update(world);
_context.Subscriptions.Add(subscription);
_context.Connections.Add(connection);
_context.SaveChanges();
return Ok(world);
}
[HttpPost("{id}/reset")]
public ActionResult<bool> Reset(int id)
{
Console.WriteLine($"Resetting world {id}");
return Ok(true);
}
[HttpPut("{id}/open")]
public async Task<ActionResult<bool>> Open(int id)
{
var worlds = await _context.Worlds.ToListAsync();
var world = worlds.Find(w => w.Id == id);
if (world == null) return NotFound("World not found");
world.State = "OPEN";
_context.SaveChanges();
return Ok(true);
}
[HttpPut("{id}/close")]
public async Task<ActionResult<bool>> Close(int id)
{
var worlds = await _context.Worlds.ToListAsync();
var world = worlds.FirstOrDefault(w => w.Id == id);
if (world == null) return NotFound("World not found");
world.State = "CLOSED";
_context.SaveChanges();
return Ok(true);
}
[HttpPost("{id}")]
public async Task<ActionResult<bool>> UpdateWorld(int id, WorldCreateRequest body)
{
var worlds = await _context.Worlds.ToListAsync();
var world = worlds.Find(w => w.Id == id);
if (world == null) return NotFound("World not found");
world.Name = body.Name;
world.Motd = body.Description;
_context.SaveChanges();
return Ok(true);
}
[HttpPost("{wId}/slot/{sId}")]
public bool U(int wId, int sId, object o)
{
Console.WriteLine(o);
return true;
}
[HttpGet("{Id}/backups")]
public async Task<ActionResult<BackupsResponse>> GetBackups(int id)
{
var backups = await _context.Backups.Where(b => b.World.Id == id).ToListAsync();
BackupsResponse worldBackups = new()
{
Backups = backups
};
return Ok(worldBackups);
}
[HttpGet("v1/{wId}/join/pc")]
public ActionResult<Connection> Join(int wId)
{
var connection = _context.Connections.FirstOrDefault(x => x.World.Id == wId);
return Ok(connection);
}
}
}