mirror of
https://github.com/MrMasrozYTLIVE/MCServer.git
synced 2024-11-22 04:48:22 -05:00
Reworked PlayerManager system and *kinda* made my code a bit better. Still have a lot of work to do tho.
This commit is contained in:
parent
00e2cad9fa
commit
8847842c88
@ -1,12 +1,14 @@
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import { PacketManager } from "./utils/PacketManager";
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import {PlayerManager} from "./utils/PlayerManager";
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import {Server} from "node:net";
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import {Server} from "node:net"; // TODO: Replace with https://bun.sh/docs/api/tcp
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import {PacketDisconnectKick} from "./packet/impl/player/PacketDisconnectKick";
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import {Player} from "./Player";
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export class MinecraftServer {
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public server: Server = new Server();
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public static debug: boolean = true;
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public static PlayerManagers = new Map<String, PlayerManager>();
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// EntityMap = new Map<Number, IEntity>();
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public async start() {
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@ -18,7 +20,7 @@ export class MinecraftServer {
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this.server.on('connection', socket => {
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if(MinecraftServer.debug) console.log('New connection!');
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PlayerManager.handleConnection(socket);
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new PlayerManager("Unknown", socket).handleConnection();
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});
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this.server.on('close', this.stop);
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@ -1,8 +1,12 @@
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import {Socket} from "node:net";
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import {IEntity} from "./IEntity";
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import {PlayerManager} from "./utils/PlayerManager";
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export class Player implements IEntity {
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public entityID: Number;
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public username: String;
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public socket: Socket;
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public playerManager: PlayerManager;
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public xPosition: number = 0;
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public yPosition: number = 100;
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@ -12,10 +16,9 @@ export class Player implements IEntity {
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public pitch: number = 0;
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public onGround: boolean = false;
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constructor(public options: IPlayerOption) {}
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constructor(username: String, socket: Socket, playerManager: PlayerManager) {
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this.username = username;
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this.socket = socket;
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this.playerManager = playerManager;
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}
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export interface IPlayerOption {
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client: Socket,
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username: String
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}
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@ -18,5 +18,4 @@ export interface IPacketOption {
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player?: Player,
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packetID: PacketEnum,
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name?: string,
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kickReason?: string
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}
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@ -12,7 +12,7 @@ export class PacketKeepAlive extends Packet {
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}
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readData(reader: IReader, player: Player) {
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PlayerManager.sendPacket(player, this);
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player.playerManager.sendPacket(this);
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}
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writeData() {
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@ -4,9 +4,11 @@ import {createWriter, Endian, IReader} from "bufferstuff";
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import {Player} from "../../../Player";
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import {randomInt} from "node:crypto";
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import {PlayerManager} from "../../../utils/PlayerManager";
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import {MinecraftServer} from "../../../MinecraftServer";
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import {Socket} from "node:net";
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export class PacketHandshake extends Packet {
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constructor() {
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constructor(public playerManager: PlayerManager) {
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super({
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packetID: PacketEnum.Handshake
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})
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@ -14,22 +16,27 @@ export class PacketHandshake extends Packet {
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readData(reader: IReader, player: Player) {
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const username = reader.readString16();
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player = this.playerManager.player;
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this.playerManager.username = username;
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player.username = username;
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if(PlayerManager.getPlayer(username)) {
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PlayerManager.kickPlayer(player, `Player with same username is already on the server.`);
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player.playerManager.kickPlayer(`Player with same username is already on the server.`);
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return;
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}
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if(username.length > 16) {
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PlayerManager.kickPlayer(player, `Your username is too long!`);
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player.playerManager.kickPlayer(`Your username is too long!`);
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return;
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}
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player.options.username = username;
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player.username = username;
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player.entityID = randomInt(0, 100);
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PlayerManager.SocketMap.set(username, player.options.client);
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MinecraftServer.PlayerManagers.set(username, player.playerManager);
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PlayerManager.sendPacket(player, this);
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player.playerManager.sendPacket(this);
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}
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writeData() {
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@ -7,8 +7,10 @@ import {PacketChat} from "../player/PacketChat";
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import {PlayerManager} from "../../../utils/PlayerManager";
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import {PacketPreChunk} from "../world/PacketPreChunk";
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import {PacketMapChunk} from "../world/PacketMapChunk";
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import {PacketPosition} from "../player/PacketPosition";
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import {PacketPositionLook} from "../player/PacketPositionLook";
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export class PacketHandshake extends Packet {
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export class PacketLogin extends Packet {
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constructor() {
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super({
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packetID: PacketEnum.Login
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@ -17,18 +19,18 @@ export class PacketHandshake extends Packet {
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readData(reader: IReader, player: Player) {
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const protocol = reader.readInt();
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if(protocol > 14) PlayerManager.kickPlayer(player, `Server is outdated!`);
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else if (protocol < 14) PlayerManager.kickPlayer(player, `Client is outdated!`);
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if(protocol > 14) player.playerManager.kickPlayer(`Server is outdated!`);
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else if (protocol < 14) player.playerManager.kickPlayer(`Client is outdated!`);
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const username = reader.readString16();
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const seed = reader.readLong();
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const dimension = reader.readByte();
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PlayerManager.sendPacket(player, this);
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PlayerManager.sendPacket(player, PacketManager.getPacket(PacketEnum.PositionLook));
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player.playerManager.sendPacket(this);
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player.playerManager.sendPacket(new PacketPositionLook());
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PlayerManager.sendPacketToAll(new PacketChat(`§e<${username}> has joined the game.`));
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PlayerManager.sendPacket(player, new PacketPreChunk());
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PlayerManager.sendPacket(player, new PacketMapChunk());
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player.playerManager.sendPacket(new PacketPreChunk());
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player.playerManager.sendPacket(new PacketMapChunk());
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}
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writeData() {
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@ -12,7 +12,7 @@ export class PacketServerList extends Packet {
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}
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readData(reader: IReader, player: Player) {
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PlayerManager.kickPlayer(player, `Beta 1.7.3 Server§0§0`);
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player.playerManager.kickPlayer(`Beta 1.7.3 Server§0§0`);
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}
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writeData() {
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@ -13,7 +13,7 @@ export class PacketChat extends Packet {
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}
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readData(reader: IReader, player: Player) {
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this.message = `<${player.options.username}> ${reader.readString16()}`
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this.message = `<${player.username}> ${reader.readString16()}`
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PlayerManager.sendPacketToAll(this);
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}
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@ -12,7 +12,7 @@ export class PacketDisconnectKick extends Packet {
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}
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readData(reader: IReader, player: Player) {
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PlayerManager.playerDisconnected(player.options.client);
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player.playerManager.playerDisconnected();
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}
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writeData() {
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@ -3,7 +3,7 @@ import {PacketEnum} from "../../../utils/PacketEnum";
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import {createWriter, Endian, IReader} from "bufferstuff";
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import {Player} from "../../../Player";
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export class PacketKick extends Packet {
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export class PacketPositionLook extends Packet {
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constructor() {
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super({
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packetID: PacketEnum.PositionLook
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@ -6,80 +6,74 @@ import {Socket} from "node:net";
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import {createReader, Endian} from "bufferstuff";
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import {PacketManager} from "./PacketManager";
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import {MinecraftServer} from "../MinecraftServer";
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import {PacketEnum} from "./PacketEnum";
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import {PacketHandshake} from "../packet/impl/login/PacketHandshake";
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export class PlayerManager {
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static PlayerMap = new Map<Socket, Player>();
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static SocketMap = new Map<String, Socket>();
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public player: Player;
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public static handleConnection(socket: Socket) {
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if(!PlayerManager.PlayerMap.has(socket)) PlayerManager.PlayerMap.set(socket, new Player({
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client: socket,
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username: "Unknown"
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}));
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constructor(public username: string, public socket: Socket) {
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this.player = new Player(username, socket, this);
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}
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socket.on('data', data => {
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public handleConnection() {
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this.socket.on('data', data => {
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const reader = createReader(Endian.BE, data);
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const packetID = reader.readUByte();
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let packet: Packet;
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packet = PacketManager.getPacket(packetID);
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if(packetID == PacketEnum.Handshake) {
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new PacketHandshake(this).readData(reader, null);
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return;
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}
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let packet: Packet = PacketManager.getPacket(packetID);
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if(packet === undefined) {
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if(MinecraftServer.debug) console.log(`Received Unknown packet: ${packetID}. Kicking the player.`);
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PlayerManager.kickPlayer(PlayerManager.PlayerMap.get(socket), `Sent unknown packet ${packetID}`);
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this.kickPlayer(`Sent unknown packet ${packetID}`);
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return;
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}
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if(MinecraftServer.debug) console.log(`Received Packet: ${packet.options.name} (${packetID})`);
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if(MinecraftServer.debug && packetID != PacketEnum.Position && packetID != PacketEnum.PositionLook)
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console.log(`Received Packet: ${packet.options.name} (${packetID})`);
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packet.readData(reader, PlayerManager.PlayerMap.get(socket));
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packet.readData(reader, this.player);
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});
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socket.on('close', PlayerManager.playerDisconnected);
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socket.on('timeout', PlayerManager.playerDisconnected);
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this.socket.on('close', () => this.playerDisconnected());
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this.socket.on('timeout', () => this.playerDisconnected());
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}
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public static sendPacket(player: Player, packet: Packet) {
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if(!packet || !player) {
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console.log(`Tried to sent packet to player where either player or packet is null!`)
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public sendPacket(packet: Packet) {
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if(!packet) {
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console.log(`Tried to sent null packet!`)
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return;
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}
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if(MinecraftServer.debug) console.log(`Sending Packet: ${packet.options.name} (${packet.options.packetID}) to ${player.options.username}`);
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packet.options.player = player;
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if(MinecraftServer.debug) console.log(`Sending Packet: ${packet.options.name} (${packet.options.packetID}) to ${this.username}`);
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packet.options.player = this.player;
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player.options.client.write(packet.writeData());
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this.player.socket.write(packet.writeData());
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}
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public static sendPacketToAll(packet: Packet) {
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PlayerManager.PlayerMap.forEach(player => {
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PlayerManager.sendPacket(player, packet);
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MinecraftServer.PlayerManagers.forEach(manager => {
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manager.sendPacket(packet);
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})
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}
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public static kickPlayer(player: Player, reason: string) {
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if(!player) {
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console.log(`Tried to kick null player!`);
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return;
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public kickPlayer(reason: string) {
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this.sendPacket(new PacketDisconnectKick(reason));
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}
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PlayerManager.sendPacket(player, new PacketDisconnectKick(reason));
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this.playerDisconnected(player.options.client);
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}
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public playerDisconnected() {
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if(MinecraftServer.debug) console.log(`Player ${this.username} left. Deleting from the map!`);
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MinecraftServer.PlayerManagers.delete(this.username);
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public static playerDisconnected(socket: Socket) {
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const player = PlayerManager.PlayerMap.get(socket);
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if(!player) return;
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const username = player.options.username;
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if(MinecraftServer.debug) console.log(`Player ${username} left. Deleting from the map!`);
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PlayerManager.SocketMap.delete(username);
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PlayerManager.PlayerMap.delete(socket);
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PlayerManager.sendPacketToAll(new PacketChat(`§e<${username}> left the game.`));
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PlayerManager.sendPacketToAll(new PacketChat(`§e<${this.username}> left the game.`));
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}
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public static getPlayer(username: String) {
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return PlayerManager.PlayerMap.get(PlayerManager.SocketMap.get(username));
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return MinecraftServer.PlayerManagers.get(username)?.player;
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}
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}
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