Update slashCommands/verify/verify.js
Adding my code changes to sync up together
This commit is contained in:
@@ -2,21 +2,22 @@ const { EmbedBuilder, ApplicationCommandType, Collection, AttachmentBuilder } =
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const { createCanvas, loadImage } = require('canvas');
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const cfg = require('../../config/config.js');
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const captchaUser = new Collection();
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module.exports = {
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name: 'verify',
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description: 'To verify yourself.',
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type: ApplicationCommandType.ChatInput,
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run: async (client, interaction) => {
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const guildId = interaction.guild.id;
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//functions here
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async function generateCaptcha(count) {
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var upchars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var lowchars = "abcdefghijklmnopqrstuvwxyz";
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var nums = "0123456789";
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//get a random letter/number from upchars, lowchars, and nums
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var chars = upchars + lowchars + nums;
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var captcha = "";
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for (var i = 0; i < count; i++) {
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var c = Math.floor(Math.random() * 3);
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if (c === 0) {
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@@ -26,8 +27,8 @@ module.exports = {
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} else {
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captcha += nums.charAt(Math.floor(Math.random() * nums.length));
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}
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}
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}
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return captcha;
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}
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@@ -44,75 +45,95 @@ module.exports = {
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return buffer;
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}
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//check if user is in the correct channel
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if (interaction.channel.id !== cfg.guilds[guildId].channelId) {
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return interaction.reply({ content: cfg.messages.wrongChannel, ephemeral: true })
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}
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//check if user has the roleToRemove
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if (interaction.member.roles.cache.has(cfg.guilds[guildId].roleToAdd)) {
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return interaction.reply({ content: cfg.messages.alreadyVerified, ephemeral: true })
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}
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const captcha = await generateCaptcha(cfg.captchaCount);
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let attempts = 0;
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const maxAttempts = 3;
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let validated = false; // Flag to track if user is already validated
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async function verifyUser(captcha) {
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attempts++;
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if (attempts > maxAttempts) {
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await interaction.user.send(cfg.messages.maxAttemptsExceeded);
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return;
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}
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const buff = await createCaptcha(captcha);
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const attachment = new AttachmentBuilder(buff, { name: 'captcha.png' });
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const embed = new EmbedBuilder()
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.setTitle("Captcha Verification")
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.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond.`)
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.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond. Attempt ${attempts}/${maxAttempts}`)
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.setColor('Green')
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.setImage('attachment://captcha.png')
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.setTimestamp();
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if (attempts > 1) {
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await interaction.user.send(cfg.messages.fail);
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}
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await interaction.user.send({
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embeds: [embed], files: [attachment]
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}).then(async (msg) => {
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await interaction.reply({
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content: cfg.messages.toVerify,
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ephemeral: true
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})
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const filter = m => m.author.id === interaction.user.id;
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const filter = m => !m.author.bot && m.author.id === interaction.user.id && m.channel.id === msg.channel.id;
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const collector = msg.channel.createMessageCollector({
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filter,
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time: cfg.captchaTimeout
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});
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collector.on('collect', async (m) => {
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if (m.content === captcha) {
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//if member left the server before the verification is done
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if (!interaction.guild.members.cache.has(interaction.user.id)) {
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await interaction.user.send(cfg.messages.userLeft);
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collector.stop();
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} else {
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if (m.content === captcha) {
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validated = true;
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await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
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await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
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await interaction.user.send(cfg.messages.success);
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return
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} else {
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// If the content doesn't match captcha
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collector.stop();
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}
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} else {
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await interaction.user.send(cfg.messages.fail);
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collector.stop();
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}
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});
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collector.on('end', async (collected, reason) => {
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if (reason === 'time') {
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if (reason === 'time' && !validated) { // Send timeout message only if not already validated
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await interaction.user.send(cfg.messages.tookTooLong);
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} else if (!validated) {
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// Only generate a new captcha and attempt verification if attempts < maxAttempts
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const newCaptcha = await generateCaptcha(cfg.captchaCount);
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await verifyUser(newCaptcha);
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}
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});
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}
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).catch(async (err) => {
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})
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.catch(async (err) => {
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await interaction.reply({
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content: cfg.messages.unableToDM,
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ephemeral: true
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});
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});
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}
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}
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const captcha = await generateCaptcha(cfg.captchaCount);
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verifyUser(captcha);
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}
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}
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/*
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Note from Naoki:
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