Switch case makeover (probably pretty (I think (hopefully)))
This commit is contained in:
+102
-165
@@ -116,178 +116,115 @@ module.exports = {
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async function verifyUser(captcha) {
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attempts++;
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switch (attempts) {
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case attempts > maxAttempts:
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const isExceeded = attempts > maxAttempts;
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switch (isExceeded) {
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case true:
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await interaction.user.send(cfg.messages.maxAttemptsExceeded);
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return;
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}
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}
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/*
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if (attempts > maxAttempts) {
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await interaction.user.send(cfg.messages.maxAttemptsExceeded);
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return;
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switch (attempts) {
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case 1:
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await dangercordcheckVerification(interaction.user.id)
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.then(result => {
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console.log('Verification result:', result);
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switch (result) {
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case 1:
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console.log(`${interaction.user.id} is not blacklisted at DangerCord, let's continue with the verification process`)
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// Proceed with further actions
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break;
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default:
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console.log(`${interaction.user.id} is blacklisted at DangerCord, we will not continue with the verification process`);
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blacklisted = true; // Set blacklisted to true
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// Handle the case when user is blacklisted
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interaction.editReply({
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content: cfg.messages.cannotContinue,
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ephemeral: true
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}).then(() => {
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// Stop execution here
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return;
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}).catch(error => {
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console.error('Error:', error);
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})
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break;
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}
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})
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}
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if (blacklisted == true) return
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const buff = await createCaptcha(captcha);
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const attachment = new AttachmentBuilder(buff, { name: 'captcha.png' });
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const embed = new EmbedBuilder()
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.setTitle("Captcha Verification")
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.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond. Attempt ${attempts}/${maxAttempts}`)
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.setColor('Green')
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.setImage('attachment://captcha.png')
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.setTimestamp();
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await interaction.user.send({
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embeds: [embed], files: [attachment]
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}).then(async (msg) => {
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await interaction.editReply({ content: cfg.messages.toVerify, ephemeral: true });
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const filter = m => !m.author.bot && m.author.id === interaction.user.id && m.channel.id === msg.channel.id;
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const collector = msg.channel.createMessageCollector({
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filter,
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time: cfg.captchaTimeout
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});
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collector.on('collect', async (m) => {
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//if member left the server before the verification is done
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switch (interaction.guild.members.cache.has(interaction.user.id)) {
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case false:
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await interaction.user.send(cfg.messages.userLeft);
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collector.stop();
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break;
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case true:
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switch (m.content) {
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case captcha:
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validated = true;
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await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
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await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
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await interaction.user.send(cfg.messages.success);
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return;
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default:
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// If the content doesn't match captcha
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collector.stop();
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break;
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}
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}
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});
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collector.on('end', async (collected, reason) => {
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switch (reason) {
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case 'time':
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switch (validated) {
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case false:
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await interaction.user.send(cfg.messages.tookTooLong);
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break;
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case true:
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break;
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}
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break;
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default:
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switch (validated) {
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case false:
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const newCaptcha = await generateCaptcha(cfg.captchaCount);
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await verifyUser(newCaptcha);
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}
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}
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});
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}).catch(async (err) => {
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await interaction.editReply({
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content: cfg.messages.unableToDM,
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ephemeral: true
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});
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});
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}
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*/
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const captcha = await generateCaptcha(cfg.captchaCount);
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switch (attempts) {
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case 1:
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await dangercordcheckVerification(interaction.user.id)
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.then(result => {
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console.log('Verification result:', result);
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switch (result) {
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case 1: {
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console.log(`${interaction.user.id} is not blacklisted at dangercord, lets continue with the verification process`)
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// Proceed with further actions
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break;
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}
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default: {
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console.log(`${interaction.user.id} is blacklisted at dangercord, we will not continue with the verification process`);
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blacklisted = true; // Set blacklisted to true
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// Handle the case when user is blacklisted
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interaction.editReply({
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content: cfg.messages.cannotContinue,
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ephemeral: true
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}).then(() => {
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// Stop execution here
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return;
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}).catch(error => {
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console.error('Error:', error);
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});
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break;
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}
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}
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})
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.catch(error => {
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console.error('Error:', error);
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});
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}
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/*
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if (attempts == 1) {
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// Check the Dangercord API using our custom library function
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await dangercordcheckVerification(interaction.user.id)
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.then(result => {
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console.log('Verification result:', result);
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if (result === 1) {
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console.log(`${interaction.user.id} is not blacklisted at dangercord, lets continue with the verification process`)
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// Proceed with further actions
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} else {
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console.log(`${interaction.user.id} is blacklisted at dangercord, we will not continue with the verification process`);
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blacklisted = true; // Set blacklisted to true
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// Handle the case when user is blacklisted
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interaction.editReply({
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content: cfg.messages.cannotContinue,
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ephemeral: true
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}).then(() => {
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// Stop execution here
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return;
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}).catch(error => {
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console.error('Error:', error);
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});
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}
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})
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.catch(error => {
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console.error('Error:', error);
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});
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}
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*/
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if (blacklisted == true) return
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const buff = await createCaptcha(captcha);
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const attachment = new AttachmentBuilder(buff, { name: 'captcha.png' });
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const embed = new EmbedBuilder()
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.setTitle("Captcha Verification")
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.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond. Attempt ${attempts}/${maxAttempts}`)
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.setColor('Green')
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.setImage('attachment://captcha.png')
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.setTimestamp();
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await interaction.user.send({
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embeds: [embed], files: [attachment]
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}).then(async (msg) => {
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await interaction.editReply({ content: cfg.messages.toVerify, ephemeral: true });
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const filter = m => !m.author.bot && m.author.id === interaction.user.id && m.channel.id === msg.channel.id;
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const collector = msg.channel.createMessageCollector({
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filter,
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time: cfg.captchaTimeout
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});
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collector.on('collect', async (m) => {
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//if member left the server before the verification is done
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switch (!interaction.guild.members.cache.has(interaction.user.id)) {
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case true: {
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await interaction.user.send(cfg.messages.userLeft);
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collector.stop();
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break;
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}
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default: {
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switch (m.content === captcha) {
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case true: {
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validated = true;
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await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
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await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
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await interaction.user.send(cfg.messages.success);
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return;
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}
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default: {
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// If the content doesn't match captcha
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collector.stop();
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break;
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}
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}
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}
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}
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});
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/*
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if (!interaction.guild.members.cache.has(interaction.user.id)) {
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await interaction.user.send(cfg.messages.userLeft);
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collector.stop();
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} else {
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if (m.content === captcha) {
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validated = true;
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await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
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await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
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await interaction.user.send(cfg.messages.success);
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return
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} else {
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// If the content doesn't match captcha
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collector.stop();
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}
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}
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*/
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collector.on('end', async (collected, reason) => {
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switch (reason) {
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case 'time':
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switch (validated) {
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case false: case null:
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await interaction.user.send(cfg.messages.tookTooLong);
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break;
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}
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break;
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case
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}
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/*
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if (reason === 'time' && !validated) { // Send timeout message only if not already validated
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await interaction.user.send(cfg.messages.tookTooLong);
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} else if (!validated) {
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// Only generate a new captcha and attempt verification if attempts < maxAttempts
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const newCaptcha = await generateCaptcha(cfg.captchaCount);
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await verifyUser(newCaptcha);
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}
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*/
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});
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}).catch(async (err) => {
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await interaction.editReply({
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content: cfg.messages.unableToDM,
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ephemeral: true
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});
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});
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verifyUser(captcha);
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}
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}
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