Unfinished, do not pull.

This commit is contained in:
Kwafuri
2024-03-21 07:12:04 +00:00
parent 98c7f46085
commit 44a55219d9
16 changed files with 1315 additions and 194 deletions
+163 -80
View File
@@ -1,13 +1,16 @@
const { EmbedBuilder, ApplicationCommandType, AttachmentBuilder } = require('discord.js');
const { dangercordcheckVerification } = require('../../functions/dangerCordUtils.js');
const { createCanvas } = require('canvas');
const GuildSettings = require('../../database/models/GuildSettings');
const cfg = require('../../config/config.js');
const { moderationUtilities } = require('../../functions/utils.js');
module.exports = {
name: 'verify',
description: 'To verify yourself.',
type: ApplicationCommandType.ChatInput,
run: async (client, interaction) => {
const guildSettings = await GuildSettings.findOne({ guildId: interaction.guild.id });
await interaction.deferReply({ ephemeral: true });
const guildId = interaction.guild.id;
@@ -16,7 +19,7 @@ module.exports = {
var upchars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
var lowchars = "abcdefghijklmnopqrstuvwxyz";
var nums = "0123456789";
var captcha = "";
for (var i = 0; i < count; i++) {
@@ -98,7 +101,7 @@ module.exports = {
return interaction.editReply({ content: cfg.messages.wrongChannel, ephemeral: true })
}
if (await client.db.get(`settings-${guildId}.verification`) === false) {
if (guildSettings?.verifyEnabled === false || !guildSettings?.verifyEnabled) {
return interaction.editReply({ content: cfg.messages.verifyDisabled, ephemeral: true })
}
@@ -113,98 +116,178 @@ module.exports = {
async function verifyUser(captcha) {
attempts++;
if (attempts > maxAttempts) {
await interaction.user.send(cfg.messages.maxAttemptsExceeded);
return;
switch (attempts) {
case attempts > maxAttempts:
await interaction.user.send(cfg.messages.maxAttemptsExceeded);
return;
}
}
if (attempts == 1) {
// Check the Dangercord API using our custom library function
/*
if (attempts > maxAttempts) {
await interaction.user.send(cfg.messages.maxAttemptsExceeded);
return;
}
*/
const captcha = await generateCaptcha(cfg.captchaCount);
switch (attempts) {
case 1:
await dangercordcheckVerification(interaction.user.id)
.then(result => {
console.log('Verification result:', result);
if (result === 1) {
console.log(`${interaction.user.id} is not blacklisted at dangercord, lets continue with the verification process`)
// Proceed with further actions
} else {
console.log(`${interaction.user.id} is blacklisted at dangercord, we will not continue with the verification process`);
blacklisted = true; // Set blacklisted to true
// Handle the case when user is blacklisted
interaction.editReply({
content: cfg.messages.cannotContinue,
ephemeral: true
}).then(() => {
// Stop execution here
return;
}).catch(error => {
console.error('Error:', error);
});
switch (result) {
case 1: {
console.log(`${interaction.user.id} is not blacklisted at dangercord, lets continue with the verification process`)
// Proceed with further actions
break;
}
default: {
console.log(`${interaction.user.id} is blacklisted at dangercord, we will not continue with the verification process`);
blacklisted = true; // Set blacklisted to true
// Handle the case when user is blacklisted
interaction.editReply({
content: cfg.messages.cannotContinue,
ephemeral: true
}).then(() => {
// Stop execution here
return;
}).catch(error => {
console.error('Error:', error);
});
break;
}
}
})
.catch(error => {
console.error('Error:', error);
});
}
if (blacklisted == true) return
const buff = await createCaptcha(captcha);
const attachment = new AttachmentBuilder(buff, { name: 'captcha.png' });
const embed = new EmbedBuilder()
.setTitle("Captcha Verification")
.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond. Attempt ${attempts}/${maxAttempts}`)
.setColor('Green')
.setImage('attachment://captcha.png')
.setTimestamp();
await interaction.user.send({
embeds: [embed], files: [attachment]
}).then(async (msg) => {
await interaction.editReply({ content: cfg.messages.toVerify, ephemeral: true });
const filter = m => !m.author.bot && m.author.id === interaction.user.id && m.channel.id === msg.channel.id;
const collector = msg.channel.createMessageCollector({
filter,
time: cfg.captchaTimeout
});
collector.on('collect', async (m) => {
//if member left the server before the verification is done
if (!interaction.guild.members.cache.has(interaction.user.id)) {
await interaction.user.send(cfg.messages.userLeft);
collector.stop();
}
/*
if (attempts == 1) {
// Check the Dangercord API using our custom library function
await dangercordcheckVerification(interaction.user.id)
.then(result => {
console.log('Verification result:', result);
if (result === 1) {
console.log(`${interaction.user.id} is not blacklisted at dangercord, lets continue with the verification process`)
// Proceed with further actions
} else {
if (m.content === captcha) {
validated = true;
await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
await interaction.user.send(cfg.messages.success);
return
} else {
// If the content doesn't match captcha
collector.stop();
}
console.log(`${interaction.user.id} is blacklisted at dangercord, we will not continue with the verification process`);
blacklisted = true; // Set blacklisted to true
// Handle the case when user is blacklisted
interaction.editReply({
content: cfg.messages.cannotContinue,
ephemeral: true
}).then(() => {
// Stop execution here
return;
}).catch(error => {
console.error('Error:', error);
});
}
});
collector.on('end', async (collected, reason) => {
if (reason === 'time' && !validated) { // Send timeout message only if not already validated
await interaction.user.send(cfg.messages.tookTooLong);
} else if (!validated) {
// Only generate a new captcha and attempt verification if attempts < maxAttempts
const newCaptcha = await generateCaptcha(cfg.captchaCount);
await verifyUser(newCaptcha);
}
});
}).catch(async (err) => {
await interaction.editReply({
content: cfg.messages.unableToDM,
ephemeral: true
});
})
.catch(error => {
console.error('Error:', error);
});
}
*/
if (blacklisted == true) return
const buff = await createCaptcha(captcha);
const attachment = new AttachmentBuilder(buff, { name: 'captcha.png' });
const embed = new EmbedBuilder()
.setTitle("Captcha Verification")
.setDescription(`Please type the captcha below. You have ${cfg.captchaTimeout / 1000} seconds to respond. Attempt ${attempts}/${maxAttempts}`)
.setColor('Green')
.setImage('attachment://captcha.png')
.setTimestamp();
await interaction.user.send({
embeds: [embed], files: [attachment]
}).then(async (msg) => {
await interaction.editReply({ content: cfg.messages.toVerify, ephemeral: true });
const filter = m => !m.author.bot && m.author.id === interaction.user.id && m.channel.id === msg.channel.id;
const collector = msg.channel.createMessageCollector({
filter,
time: cfg.captchaTimeout
});
collector.on('collect', async (m) => {
//if member left the server before the verification is done
switch (!interaction.guild.members.cache.has(interaction.user.id)) {
case true: {
await interaction.user.send(cfg.messages.userLeft);
collector.stop();
break;
}
default: {
switch (m.content === captcha) {
case true: {
validated = true;
await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
await interaction.user.send(cfg.messages.success);
return;
}
default: {
// If the content doesn't match captcha
collector.stop();
break;
}
}
}
}
});
/*
if (!interaction.guild.members.cache.has(interaction.user.id)) {
await interaction.user.send(cfg.messages.userLeft);
collector.stop();
} else {
if (m.content === captcha) {
validated = true;
await interaction.member.roles.add(cfg.guilds[guildId].roleToAdd);
await interaction.member.roles.remove(cfg.guilds[guildId].firstRole);
await interaction.user.send(cfg.messages.success);
return
} else {
// If the content doesn't match captcha
collector.stop();
}
}
*/
collector.on('end', async (collected, reason) => {
switch (reason) {
case 'time':
switch (validated) {
case false: case null:
await interaction.user.send(cfg.messages.tookTooLong);
break;
}
break;
case
}
/*
if (reason === 'time' && !validated) { // Send timeout message only if not already validated
await interaction.user.send(cfg.messages.tookTooLong);
} else if (!validated) {
// Only generate a new captcha and attempt verification if attempts < maxAttempts
const newCaptcha = await generateCaptcha(cfg.captchaCount);
await verifyUser(newCaptcha);
}
*/
});
}).catch(async (err) => {
await interaction.editReply({
content: cfg.messages.unableToDM,
ephemeral: true
});
});
const captcha = await generateCaptcha(cfg.captchaCount);
verifyUser(captcha);
}
}
@@ -216,4 +299,4 @@ Canvas is driving me nuts due to how hard to work with it.
Had to StackOverFlow-ed it to get it to work.
I'm not sure if this is the best way to do it but it works.
Big shoutout to StackOverFlow and the people I got the code from.
*/
*/