chore: format frontend code
This commit is contained in:
@ -1,30 +1,30 @@
|
||||
"use client";
|
||||
"use client"
|
||||
|
||||
import { Sandbox } from "@/lib/types";
|
||||
import { Ellipsis, Globe, Lock, Trash2 } from "lucide-react";
|
||||
import { Sandbox } from "@/lib/types"
|
||||
import { Ellipsis, Globe, Lock, Trash2 } from "lucide-react"
|
||||
|
||||
import {
|
||||
DropdownMenu,
|
||||
DropdownMenuContent,
|
||||
DropdownMenuItem,
|
||||
DropdownMenuTrigger,
|
||||
} from "@/components/ui/dropdown-menu";
|
||||
} from "@/components/ui/dropdown-menu"
|
||||
|
||||
export default function ProjectCardDropdown({
|
||||
sandbox,
|
||||
onVisibilityChange,
|
||||
onDelete,
|
||||
}: {
|
||||
sandbox: Sandbox;
|
||||
onVisibilityChange: (sandbox: Sandbox) => void;
|
||||
onDelete: (sandbox: Sandbox) => void;
|
||||
sandbox: Sandbox
|
||||
onVisibilityChange: (sandbox: Sandbox) => void
|
||||
onDelete: (sandbox: Sandbox) => void
|
||||
}) {
|
||||
return (
|
||||
<DropdownMenu modal={false}>
|
||||
<DropdownMenuTrigger
|
||||
onClick={(e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
e.preventDefault()
|
||||
e.stopPropagation()
|
||||
}}
|
||||
className="h-6 w-6 flex items-center justify-center transition-colors bg-transparent hover:bg-muted-foreground/25 rounded-sm outline-foreground"
|
||||
>
|
||||
@ -33,8 +33,8 @@ export default function ProjectCardDropdown({
|
||||
<DropdownMenuContent className="w-40">
|
||||
<DropdownMenuItem
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onVisibilityChange(sandbox);
|
||||
e.stopPropagation()
|
||||
onVisibilityChange(sandbox)
|
||||
}}
|
||||
className="cursor-pointer"
|
||||
>
|
||||
@ -52,8 +52,8 @@ export default function ProjectCardDropdown({
|
||||
</DropdownMenuItem>
|
||||
<DropdownMenuItem
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
onDelete(sandbox);
|
||||
e.stopPropagation()
|
||||
onDelete(sandbox)
|
||||
}}
|
||||
className="!text-destructive cursor-pointer"
|
||||
>
|
||||
@ -62,5 +62,5 @@ export default function ProjectCardDropdown({
|
||||
</DropdownMenuItem>
|
||||
</DropdownMenuContent>
|
||||
</DropdownMenu>
|
||||
);
|
||||
)
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
"use client"
|
||||
|
||||
import { Card } from "@/components/ui/card"
|
||||
import { projectTemplates } from "@/lib/data"
|
||||
import { Sandbox } from "@/lib/types"
|
||||
import { AnimatePresence, motion } from "framer-motion"
|
||||
import { Clock, Globe, Lock } from "lucide-react"
|
||||
import Image from "next/image"
|
||||
import { useRouter } from "next/navigation"
|
||||
import { useEffect, useState } from "react"
|
||||
import ProjectCardDropdown from "./dropdown"
|
||||
import { Clock, Globe, Lock } from "lucide-react"
|
||||
import { Sandbox } from "@/lib/types"
|
||||
import { Card } from "@/components/ui/card"
|
||||
import { useRouter } from "next/navigation"
|
||||
import { projectTemplates } from "@/lib/data"
|
||||
|
||||
export default function ProjectCard({
|
||||
children,
|
||||
|
@ -1,8 +1,8 @@
|
||||
"use client";
|
||||
import { cn } from "@/lib/utils";
|
||||
import { Canvas, useFrame, useThree } from "@react-three/fiber";
|
||||
import React, { useMemo, useRef } from "react";
|
||||
import * as THREE from "three";
|
||||
"use client"
|
||||
import { cn } from "@/lib/utils"
|
||||
import { Canvas, useFrame, useThree } from "@react-three/fiber"
|
||||
import React, { useMemo, useRef } from "react"
|
||||
import * as THREE from "three"
|
||||
|
||||
export const CanvasRevealEffect = ({
|
||||
animationSpeed = 0.4,
|
||||
@ -12,12 +12,12 @@ export const CanvasRevealEffect = ({
|
||||
dotSize,
|
||||
showGradient = true,
|
||||
}: {
|
||||
animationSpeed?: number;
|
||||
opacities?: number[];
|
||||
colors?: number[][];
|
||||
containerClassName?: string;
|
||||
dotSize?: number;
|
||||
showGradient?: boolean;
|
||||
animationSpeed?: number
|
||||
opacities?: number[]
|
||||
colors?: number[][]
|
||||
containerClassName?: string
|
||||
dotSize?: number
|
||||
showGradient?: boolean
|
||||
}) => {
|
||||
return (
|
||||
<div className={cn("h-full relative bg-white w-full", containerClassName)}>
|
||||
@ -41,16 +41,16 @@ export const CanvasRevealEffect = ({
|
||||
<div className="absolute inset-0 bg-gradient-to-t from-background to-[100%]" />
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
interface DotMatrixProps {
|
||||
colors?: number[][];
|
||||
opacities?: number[];
|
||||
totalSize?: number;
|
||||
dotSize?: number;
|
||||
shader?: string;
|
||||
center?: ("x" | "y")[];
|
||||
colors?: number[][]
|
||||
opacities?: number[]
|
||||
totalSize?: number
|
||||
dotSize?: number
|
||||
shader?: string
|
||||
center?: ("x" | "y")[]
|
||||
}
|
||||
|
||||
const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
@ -69,7 +69,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
colors[0],
|
||||
colors[0],
|
||||
colors[0],
|
||||
];
|
||||
]
|
||||
if (colors.length === 2) {
|
||||
colorsArray = [
|
||||
colors[0],
|
||||
@ -78,7 +78,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
colors[1],
|
||||
colors[1],
|
||||
colors[1],
|
||||
];
|
||||
]
|
||||
} else if (colors.length === 3) {
|
||||
colorsArray = [
|
||||
colors[0],
|
||||
@ -87,7 +87,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
colors[1],
|
||||
colors[2],
|
||||
colors[2],
|
||||
];
|
||||
]
|
||||
}
|
||||
|
||||
return {
|
||||
@ -111,8 +111,8 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
value: dotSize,
|
||||
type: "uniform1f",
|
||||
},
|
||||
};
|
||||
}, [colors, opacities, totalSize, dotSize]);
|
||||
}
|
||||
}, [colors, opacities, totalSize, dotSize])
|
||||
|
||||
return (
|
||||
<Shader
|
||||
@ -168,87 +168,87 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
|
||||
uniforms={uniforms}
|
||||
maxFps={60}
|
||||
/>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
type Uniforms = {
|
||||
[key: string]: {
|
||||
value: number[] | number[][] | number;
|
||||
type: string;
|
||||
};
|
||||
};
|
||||
value: number[] | number[][] | number
|
||||
type: string
|
||||
}
|
||||
}
|
||||
const ShaderMaterial = ({
|
||||
source,
|
||||
uniforms,
|
||||
maxFps = 60,
|
||||
}: {
|
||||
source: string;
|
||||
hovered?: boolean;
|
||||
maxFps?: number;
|
||||
uniforms: Uniforms;
|
||||
source: string
|
||||
hovered?: boolean
|
||||
maxFps?: number
|
||||
uniforms: Uniforms
|
||||
}) => {
|
||||
const { size } = useThree();
|
||||
const ref = useRef<THREE.Mesh>();
|
||||
let lastFrameTime = 0;
|
||||
const { size } = useThree()
|
||||
const ref = useRef<THREE.Mesh>()
|
||||
let lastFrameTime = 0
|
||||
|
||||
useFrame(({ clock }) => {
|
||||
if (!ref.current) return;
|
||||
const timestamp = clock.getElapsedTime();
|
||||
if (!ref.current) return
|
||||
const timestamp = clock.getElapsedTime()
|
||||
if (timestamp - lastFrameTime < 1 / maxFps) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
lastFrameTime = timestamp;
|
||||
lastFrameTime = timestamp
|
||||
|
||||
const material: any = ref.current.material;
|
||||
const timeLocation = material.uniforms.u_time;
|
||||
timeLocation.value = timestamp;
|
||||
});
|
||||
const material: any = ref.current.material
|
||||
const timeLocation = material.uniforms.u_time
|
||||
timeLocation.value = timestamp
|
||||
})
|
||||
|
||||
const getUniforms = () => {
|
||||
const preparedUniforms: any = {};
|
||||
const preparedUniforms: any = {}
|
||||
|
||||
for (const uniformName in uniforms) {
|
||||
const uniform: any = uniforms[uniformName];
|
||||
const uniform: any = uniforms[uniformName]
|
||||
|
||||
switch (uniform.type) {
|
||||
case "uniform1f":
|
||||
preparedUniforms[uniformName] = { value: uniform.value, type: "1f" };
|
||||
break;
|
||||
preparedUniforms[uniformName] = { value: uniform.value, type: "1f" }
|
||||
break
|
||||
case "uniform3f":
|
||||
preparedUniforms[uniformName] = {
|
||||
value: new THREE.Vector3().fromArray(uniform.value),
|
||||
type: "3f",
|
||||
};
|
||||
break;
|
||||
}
|
||||
break
|
||||
case "uniform1fv":
|
||||
preparedUniforms[uniformName] = { value: uniform.value, type: "1fv" };
|
||||
break;
|
||||
preparedUniforms[uniformName] = { value: uniform.value, type: "1fv" }
|
||||
break
|
||||
case "uniform3fv":
|
||||
preparedUniforms[uniformName] = {
|
||||
value: uniform.value.map((v: number[]) =>
|
||||
new THREE.Vector3().fromArray(v)
|
||||
),
|
||||
type: "3fv",
|
||||
};
|
||||
break;
|
||||
}
|
||||
break
|
||||
case "uniform2f":
|
||||
preparedUniforms[uniformName] = {
|
||||
value: new THREE.Vector2().fromArray(uniform.value),
|
||||
type: "2f",
|
||||
};
|
||||
break;
|
||||
}
|
||||
break
|
||||
default:
|
||||
console.error(`Invalid uniform type for '${uniformName}'.`);
|
||||
break;
|
||||
console.error(`Invalid uniform type for '${uniformName}'.`)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
preparedUniforms["u_time"] = { value: 0, type: "1f" };
|
||||
preparedUniforms["u_time"] = { value: 0, type: "1f" }
|
||||
preparedUniforms["u_resolution"] = {
|
||||
value: new THREE.Vector2(size.width * 2, size.height * 2),
|
||||
}; // Initialize u_resolution
|
||||
return preparedUniforms;
|
||||
};
|
||||
} // Initialize u_resolution
|
||||
return preparedUniforms
|
||||
}
|
||||
|
||||
// Shader material
|
||||
const material = useMemo(() => {
|
||||
@ -272,33 +272,33 @@ const ShaderMaterial = ({
|
||||
blending: THREE.CustomBlending,
|
||||
blendSrc: THREE.SrcAlphaFactor,
|
||||
blendDst: THREE.OneFactor,
|
||||
});
|
||||
})
|
||||
|
||||
return materialObject;
|
||||
}, [size.width, size.height, source]);
|
||||
return materialObject
|
||||
}, [size.width, size.height, source])
|
||||
|
||||
return (
|
||||
<mesh ref={ref as any}>
|
||||
<planeGeometry args={[2, 2]} />
|
||||
<primitive object={material} attach="material" />
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
|
||||
const Shader: React.FC<ShaderProps> = ({ source, uniforms, maxFps = 60 }) => {
|
||||
return (
|
||||
<Canvas className="absolute inset-0 h-full w-full">
|
||||
<ShaderMaterial source={source} uniforms={uniforms} maxFps={maxFps} />
|
||||
</Canvas>
|
||||
);
|
||||
};
|
||||
)
|
||||
}
|
||||
interface ShaderProps {
|
||||
source: string;
|
||||
source: string
|
||||
uniforms: {
|
||||
[key: string]: {
|
||||
value: number[] | number[][] | number;
|
||||
type: string;
|
||||
};
|
||||
};
|
||||
maxFps?: number;
|
||||
value: number[] | number[][] | number
|
||||
type: string
|
||||
}
|
||||
}
|
||||
maxFps?: number
|
||||
}
|
||||
|
Reference in New Issue
Block a user