chore: format frontend code

This commit is contained in:
Akhilesh Rangani
2024-10-21 13:57:45 -06:00
parent 2897b908fd
commit 6fb1364d6f
64 changed files with 1421 additions and 1272 deletions

View File

@ -1,30 +1,30 @@
"use client";
"use client"
import { Sandbox } from "@/lib/types";
import { Ellipsis, Globe, Lock, Trash2 } from "lucide-react";
import { Sandbox } from "@/lib/types"
import { Ellipsis, Globe, Lock, Trash2 } from "lucide-react"
import {
DropdownMenu,
DropdownMenuContent,
DropdownMenuItem,
DropdownMenuTrigger,
} from "@/components/ui/dropdown-menu";
} from "@/components/ui/dropdown-menu"
export default function ProjectCardDropdown({
sandbox,
onVisibilityChange,
onDelete,
}: {
sandbox: Sandbox;
onVisibilityChange: (sandbox: Sandbox) => void;
onDelete: (sandbox: Sandbox) => void;
sandbox: Sandbox
onVisibilityChange: (sandbox: Sandbox) => void
onDelete: (sandbox: Sandbox) => void
}) {
return (
<DropdownMenu modal={false}>
<DropdownMenuTrigger
onClick={(e) => {
e.preventDefault();
e.stopPropagation();
e.preventDefault()
e.stopPropagation()
}}
className="h-6 w-6 flex items-center justify-center transition-colors bg-transparent hover:bg-muted-foreground/25 rounded-sm outline-foreground"
>
@ -33,8 +33,8 @@ export default function ProjectCardDropdown({
<DropdownMenuContent className="w-40">
<DropdownMenuItem
onClick={(e) => {
e.stopPropagation();
onVisibilityChange(sandbox);
e.stopPropagation()
onVisibilityChange(sandbox)
}}
className="cursor-pointer"
>
@ -52,8 +52,8 @@ export default function ProjectCardDropdown({
</DropdownMenuItem>
<DropdownMenuItem
onClick={(e) => {
e.stopPropagation();
onDelete(sandbox);
e.stopPropagation()
onDelete(sandbox)
}}
className="!text-destructive cursor-pointer"
>
@ -62,5 +62,5 @@ export default function ProjectCardDropdown({
</DropdownMenuItem>
</DropdownMenuContent>
</DropdownMenu>
);
)
}

View File

@ -1,14 +1,14 @@
"use client"
import { Card } from "@/components/ui/card"
import { projectTemplates } from "@/lib/data"
import { Sandbox } from "@/lib/types"
import { AnimatePresence, motion } from "framer-motion"
import { Clock, Globe, Lock } from "lucide-react"
import Image from "next/image"
import { useRouter } from "next/navigation"
import { useEffect, useState } from "react"
import ProjectCardDropdown from "./dropdown"
import { Clock, Globe, Lock } from "lucide-react"
import { Sandbox } from "@/lib/types"
import { Card } from "@/components/ui/card"
import { useRouter } from "next/navigation"
import { projectTemplates } from "@/lib/data"
export default function ProjectCard({
children,

View File

@ -1,8 +1,8 @@
"use client";
import { cn } from "@/lib/utils";
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import React, { useMemo, useRef } from "react";
import * as THREE from "three";
"use client"
import { cn } from "@/lib/utils"
import { Canvas, useFrame, useThree } from "@react-three/fiber"
import React, { useMemo, useRef } from "react"
import * as THREE from "three"
export const CanvasRevealEffect = ({
animationSpeed = 0.4,
@ -12,12 +12,12 @@ export const CanvasRevealEffect = ({
dotSize,
showGradient = true,
}: {
animationSpeed?: number;
opacities?: number[];
colors?: number[][];
containerClassName?: string;
dotSize?: number;
showGradient?: boolean;
animationSpeed?: number
opacities?: number[]
colors?: number[][]
containerClassName?: string
dotSize?: number
showGradient?: boolean
}) => {
return (
<div className={cn("h-full relative bg-white w-full", containerClassName)}>
@ -41,16 +41,16 @@ export const CanvasRevealEffect = ({
<div className="absolute inset-0 bg-gradient-to-t from-background to-[100%]" />
)}
</div>
);
};
)
}
interface DotMatrixProps {
colors?: number[][];
opacities?: number[];
totalSize?: number;
dotSize?: number;
shader?: string;
center?: ("x" | "y")[];
colors?: number[][]
opacities?: number[]
totalSize?: number
dotSize?: number
shader?: string
center?: ("x" | "y")[]
}
const DotMatrix: React.FC<DotMatrixProps> = ({
@ -69,7 +69,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
colors[0],
colors[0],
colors[0],
];
]
if (colors.length === 2) {
colorsArray = [
colors[0],
@ -78,7 +78,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
colors[1],
colors[1],
colors[1],
];
]
} else if (colors.length === 3) {
colorsArray = [
colors[0],
@ -87,7 +87,7 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
colors[1],
colors[2],
colors[2],
];
]
}
return {
@ -111,8 +111,8 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
value: dotSize,
type: "uniform1f",
},
};
}, [colors, opacities, totalSize, dotSize]);
}
}, [colors, opacities, totalSize, dotSize])
return (
<Shader
@ -168,87 +168,87 @@ const DotMatrix: React.FC<DotMatrixProps> = ({
uniforms={uniforms}
maxFps={60}
/>
);
};
)
}
type Uniforms = {
[key: string]: {
value: number[] | number[][] | number;
type: string;
};
};
value: number[] | number[][] | number
type: string
}
}
const ShaderMaterial = ({
source,
uniforms,
maxFps = 60,
}: {
source: string;
hovered?: boolean;
maxFps?: number;
uniforms: Uniforms;
source: string
hovered?: boolean
maxFps?: number
uniforms: Uniforms
}) => {
const { size } = useThree();
const ref = useRef<THREE.Mesh>();
let lastFrameTime = 0;
const { size } = useThree()
const ref = useRef<THREE.Mesh>()
let lastFrameTime = 0
useFrame(({ clock }) => {
if (!ref.current) return;
const timestamp = clock.getElapsedTime();
if (!ref.current) return
const timestamp = clock.getElapsedTime()
if (timestamp - lastFrameTime < 1 / maxFps) {
return;
return
}
lastFrameTime = timestamp;
lastFrameTime = timestamp
const material: any = ref.current.material;
const timeLocation = material.uniforms.u_time;
timeLocation.value = timestamp;
});
const material: any = ref.current.material
const timeLocation = material.uniforms.u_time
timeLocation.value = timestamp
})
const getUniforms = () => {
const preparedUniforms: any = {};
const preparedUniforms: any = {}
for (const uniformName in uniforms) {
const uniform: any = uniforms[uniformName];
const uniform: any = uniforms[uniformName]
switch (uniform.type) {
case "uniform1f":
preparedUniforms[uniformName] = { value: uniform.value, type: "1f" };
break;
preparedUniforms[uniformName] = { value: uniform.value, type: "1f" }
break
case "uniform3f":
preparedUniforms[uniformName] = {
value: new THREE.Vector3().fromArray(uniform.value),
type: "3f",
};
break;
}
break
case "uniform1fv":
preparedUniforms[uniformName] = { value: uniform.value, type: "1fv" };
break;
preparedUniforms[uniformName] = { value: uniform.value, type: "1fv" }
break
case "uniform3fv":
preparedUniforms[uniformName] = {
value: uniform.value.map((v: number[]) =>
new THREE.Vector3().fromArray(v)
),
type: "3fv",
};
break;
}
break
case "uniform2f":
preparedUniforms[uniformName] = {
value: new THREE.Vector2().fromArray(uniform.value),
type: "2f",
};
break;
}
break
default:
console.error(`Invalid uniform type for '${uniformName}'.`);
break;
console.error(`Invalid uniform type for '${uniformName}'.`)
break
}
}
preparedUniforms["u_time"] = { value: 0, type: "1f" };
preparedUniforms["u_time"] = { value: 0, type: "1f" }
preparedUniforms["u_resolution"] = {
value: new THREE.Vector2(size.width * 2, size.height * 2),
}; // Initialize u_resolution
return preparedUniforms;
};
} // Initialize u_resolution
return preparedUniforms
}
// Shader material
const material = useMemo(() => {
@ -272,33 +272,33 @@ const ShaderMaterial = ({
blending: THREE.CustomBlending,
blendSrc: THREE.SrcAlphaFactor,
blendDst: THREE.OneFactor,
});
})
return materialObject;
}, [size.width, size.height, source]);
return materialObject
}, [size.width, size.height, source])
return (
<mesh ref={ref as any}>
<planeGeometry args={[2, 2]} />
<primitive object={material} attach="material" />
</mesh>
);
};
)
}
const Shader: React.FC<ShaderProps> = ({ source, uniforms, maxFps = 60 }) => {
return (
<Canvas className="absolute inset-0 h-full w-full">
<ShaderMaterial source={source} uniforms={uniforms} maxFps={maxFps} />
</Canvas>
);
};
)
}
interface ShaderProps {
source: string;
source: string
uniforms: {
[key: string]: {
value: number[] | number[][] | number;
type: string;
};
};
maxFps?: number;
value: number[] | number[][] | number
type: string
}
}
maxFps?: number
}