project card effect

This commit is contained in:
Ishaan Dey
2024-05-16 10:47:34 -07:00
parent 93008c34d3
commit bf0111fe91
5 changed files with 703 additions and 75 deletions

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@ -1,26 +1,80 @@
import { cn } from "@/lib/utils"
import Link from "next/link"
"use client";
import { AnimatePresence, motion } from "framer-motion";
import Image from "next/image";
import { useState } from "react";
import ProjectCardDropdown from "./dropdown";
import { Clock, Globe, Lock } from "lucide-react";
import { Sandbox } from "@/lib/types";
import { Card } from "@/components/ui/card";
export default function ProjectCard({
children,
id,
className,
sandbox,
onVisibilityChange,
onDelete,
}: {
children: React.ReactNode
id: string
className?: string
children?: React.ReactNode;
sandbox: Sandbox;
onVisibilityChange: (sandbox: Sandbox) => void;
onDelete: (sandbox: Sandbox) => void;
}) {
const [hovered, setHovered] = useState(false);
return (
<Link
href={`/code/${id}`}
className={cn(
className,
"rounded-lg border bg-card text-card-foreground shadow h-48 p-[1px] gradient-project-card-bg cursor-pointer transition-all focus-visible:outline-none focus-visible:ring-offset-2 focus-visible:ring-offset-background focus-visible:ring-2 focus-visible:ring-ring"
)}
<Card
onMouseEnter={() => setHovered(true)}
onMouseLeave={() => setHovered(false)}
className="group/canvas-card p-4 h-48 flex flex-col justify-between items-start hover:border-foreground transition-all relative overflow-hidden"
>
<div className="rounded-[7px] p-4 h-full flex flex-col justify-between gradient-project-card">
{children}
<AnimatePresence>
{hovered && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
className="h-full w-full absolute inset-0"
>
{children}
</motion.div>
)}
</AnimatePresence>
<div className="space-x-2 flex items-center justify-start w-full z-10">
<Image
alt=""
src={
sandbox.type === "react"
? "/project-icons/react.svg"
: "/project-icons/node.svg"
}
width={20}
height={20}
/>
<div className="font-medium static whitespace-nowrap w-full text-ellipsis overflow-hidden">
{sandbox.name}
</div>
<ProjectCardDropdown
sandbox={sandbox}
onVisibilityChange={onVisibilityChange}
onDelete={onDelete}
/>
</div>
</Link>
)
<div className="flex flex-col text-muted-foreground space-y-0.5 text-sm z-10">
<div className="flex items-center">
{sandbox.visibility === "private" ? (
<>
<Lock className="w-3 h-3 mr-2" /> Private
</>
) : (
<>
<Globe className="w-3 h-3 mr-2" /> Public
</>
)}
</div>
<div className="flex items-center">
<Clock className="w-3 h-3 mr-2" /> 3d ago
</div>
</div>
</Card>
);
}

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@ -0,0 +1,304 @@
"use client";
import { cn } from "@/lib/utils";
import { Canvas, useFrame, useThree } from "@react-three/fiber";
import React, { useMemo, useRef } from "react";
import * as THREE from "three";
export const CanvasRevealEffect = ({
animationSpeed = 0.4,
opacities = [0.3, 0.3, 0.3, 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 1],
colors = [[0, 255, 255]],
containerClassName,
dotSize,
showGradient = true,
}: {
animationSpeed?: number;
opacities?: number[];
colors?: number[][];
containerClassName?: string;
dotSize?: number;
showGradient?: boolean;
}) => {
return (
<div className={cn("h-full relative bg-white w-full", containerClassName)}>
<div className="h-full w-full">
<DotMatrix
colors={colors ?? [[0, 255, 255]]}
dotSize={dotSize ?? 3}
opacities={
opacities ?? [0.3, 0.3, 0.3, 0.5, 0.5, 0.5, 0.8, 0.8, 0.8, 1]
}
shader={`
float animation_speed_factor = ${animationSpeed.toFixed(1)};
float intro_offset = distance(u_resolution / 2.0 / u_total_size, st2) * 0.01 + (random(st2) * 0.15);
opacity *= step(intro_offset, u_time * animation_speed_factor);
opacity *= clamp((1.0 - step(intro_offset + 0.1, u_time * animation_speed_factor)) * 1.25, 1.0, 1.25);
`}
center={["x", "y"]}
/>
</div>
{showGradient && (
<div className="absolute inset-0 bg-gradient-to-t from-neutral-950 to-[84%]" />
)}
</div>
);
};
interface DotMatrixProps {
colors?: number[][];
opacities?: number[];
totalSize?: number;
dotSize?: number;
shader?: string;
center?: ("x" | "y")[];
}
const DotMatrix: React.FC<DotMatrixProps> = ({
colors = [[0, 0, 0]],
opacities = [0.04, 0.04, 0.04, 0.04, 0.04, 0.08, 0.08, 0.08, 0.08, 0.14],
totalSize = 4,
dotSize = 2,
shader = "",
center = ["x", "y"],
}) => {
const uniforms = React.useMemo(() => {
let colorsArray = [
colors[0],
colors[0],
colors[0],
colors[0],
colors[0],
colors[0],
];
if (colors.length === 2) {
colorsArray = [
colors[0],
colors[0],
colors[0],
colors[1],
colors[1],
colors[1],
];
} else if (colors.length === 3) {
colorsArray = [
colors[0],
colors[0],
colors[1],
colors[1],
colors[2],
colors[2],
];
}
return {
u_colors: {
value: colorsArray.map((color) => [
color[0] / 255,
color[1] / 255,
color[2] / 255,
]),
type: "uniform3fv",
},
u_opacities: {
value: opacities,
type: "uniform1fv",
},
u_total_size: {
value: totalSize,
type: "uniform1f",
},
u_dot_size: {
value: dotSize,
type: "uniform1f",
},
};
}, [colors, opacities, totalSize, dotSize]);
return (
<Shader
source={`
precision mediump float;
in vec2 fragCoord;
uniform float u_time;
uniform float u_opacities[10];
uniform vec3 u_colors[6];
uniform float u_total_size;
uniform float u_dot_size;
uniform vec2 u_resolution;
out vec4 fragColor;
float PHI = 1.61803398874989484820459;
float random(vec2 xy) {
return fract(tan(distance(xy * PHI, xy) * 0.5) * xy.x);
}
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
void main() {
vec2 st = fragCoord.xy;
${
center.includes("x")
? "st.x -= abs(floor((mod(u_resolution.x, u_total_size) - u_dot_size) * 0.5));"
: ""
}
${
center.includes("y")
? "st.y -= abs(floor((mod(u_resolution.y, u_total_size) - u_dot_size) * 0.5));"
: ""
}
float opacity = step(0.0, st.x);
opacity *= step(0.0, st.y);
vec2 st2 = vec2(int(st.x / u_total_size), int(st.y / u_total_size));
float frequency = 5.0;
float show_offset = random(st2);
float rand = random(st2 * floor((u_time / frequency) + show_offset + frequency) + 1.0);
opacity *= u_opacities[int(rand * 10.0)];
opacity *= 1.0 - step(u_dot_size / u_total_size, fract(st.x / u_total_size));
opacity *= 1.0 - step(u_dot_size / u_total_size, fract(st.y / u_total_size));
vec3 color = u_colors[int(show_offset * 6.0)];
${shader}
fragColor = vec4(color, opacity);
fragColor.rgb *= fragColor.a;
}`}
uniforms={uniforms}
maxFps={60}
/>
);
};
type Uniforms = {
[key: string]: {
value: number[] | number[][] | number;
type: string;
};
};
const ShaderMaterial = ({
source,
uniforms,
maxFps = 60,
}: {
source: string;
hovered?: boolean;
maxFps?: number;
uniforms: Uniforms;
}) => {
const { size } = useThree();
const ref = useRef<THREE.Mesh>();
let lastFrameTime = 0;
useFrame(({ clock }) => {
if (!ref.current) return;
const timestamp = clock.getElapsedTime();
if (timestamp - lastFrameTime < 1 / maxFps) {
return;
}
lastFrameTime = timestamp;
const material: any = ref.current.material;
const timeLocation = material.uniforms.u_time;
timeLocation.value = timestamp;
});
const getUniforms = () => {
const preparedUniforms: any = {};
for (const uniformName in uniforms) {
const uniform: any = uniforms[uniformName];
switch (uniform.type) {
case "uniform1f":
preparedUniforms[uniformName] = { value: uniform.value, type: "1f" };
break;
case "uniform3f":
preparedUniforms[uniformName] = {
value: new THREE.Vector3().fromArray(uniform.value),
type: "3f",
};
break;
case "uniform1fv":
preparedUniforms[uniformName] = { value: uniform.value, type: "1fv" };
break;
case "uniform3fv":
preparedUniforms[uniformName] = {
value: uniform.value.map((v: number[]) =>
new THREE.Vector3().fromArray(v)
),
type: "3fv",
};
break;
case "uniform2f":
preparedUniforms[uniformName] = {
value: new THREE.Vector2().fromArray(uniform.value),
type: "2f",
};
break;
default:
console.error(`Invalid uniform type for '${uniformName}'.`);
break;
}
}
preparedUniforms["u_time"] = { value: 0, type: "1f" };
preparedUniforms["u_resolution"] = {
value: new THREE.Vector2(size.width * 2, size.height * 2),
}; // Initialize u_resolution
return preparedUniforms;
};
// Shader material
const material = useMemo(() => {
const materialObject = new THREE.ShaderMaterial({
vertexShader: `
precision mediump float;
in vec2 coordinates;
uniform vec2 u_resolution;
out vec2 fragCoord;
void main(){
float x = position.x;
float y = position.y;
gl_Position = vec4(x, y, 0.0, 1.0);
fragCoord = (position.xy + vec2(1.0)) * 0.5 * u_resolution;
fragCoord.y = u_resolution.y - fragCoord.y;
}
`,
fragmentShader: source,
uniforms: getUniforms(),
glslVersion: THREE.GLSL3,
blending: THREE.CustomBlending,
blendSrc: THREE.SrcAlphaFactor,
blendDst: THREE.OneFactor,
});
return materialObject;
}, [size.width, size.height, source]);
return (
<mesh ref={ref as any}>
<planeGeometry args={[2, 2]} />
<primitive object={material} attach="material" />
</mesh>
);
};
const Shader: React.FC<ShaderProps> = ({ source, uniforms, maxFps = 60 }) => {
return (
<Canvas className="absolute inset-0 h-full w-full">
<ShaderMaterial source={source} uniforms={uniforms} maxFps={maxFps} />
</Canvas>
);
};
interface ShaderProps {
source: string;
uniforms: {
[key: string]: {
value: number[] | number[][] | number;
type: string;
};
};
maxFps?: number;
}

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@ -10,6 +10,18 @@ import { Card } from "../ui/card";
import { deleteSandbox, updateSandbox } from "@/lib/actions";
import { toast } from "sonner";
import { useState } from "react";
import { CanvasRevealEffect } from "./projectCard/revealEffect";
const colors = {
react: [
[71, 207, 237],
[30, 126, 148],
],
node: [
[86, 184, 72],
[59, 112, 52],
],
};
export default function DashboardProjects({
sandboxes,
@ -18,6 +30,7 @@ export default function DashboardProjects({
sandboxes: Sandbox[];
q: string | null;
}) {
const [focusedId, setFocusedId] = useState<string | null>(null);
const [deletingId, setDeletingId] = useState<string>("");
const onDelete = async (sandbox: Sandbox) => {
@ -58,52 +71,26 @@ export default function DashboardProjects({
<Link
key={sandbox.id}
href={`/code/${sandbox.id}`}
onFocus={() => setFocusedId(sandbox.id)}
className={`${
deletingId === sandbox.id
? "pointer-events-none opacity-50"
: ""
} cursor-pointer transition-all focus-visible:outline-none focus-visible:ring-offset-2 focus-visible:ring-offset-background focus-visible:ring-2 focus-visible:ring-ring rounded-lg`}
>
<Card className="p-4 h-48 flex flex-col justify-between items-start hover:border-foreground transition-all">
{/* <ProjectCard key={sandbox.id} id={sandbox.id}> */}
<div className="space-x-2 flex items-center justify-start w-full">
<Image
alt=""
src={
sandbox.type === "react"
? "/project-icons/react.svg"
: "/project-icons/node.svg"
}
width={20}
height={20}
/>
<div className="font-medium static whitespace-nowrap w-full text-ellipsis overflow-hidden">
{sandbox.name}
</div>
<ProjectCardDropdown
sandbox={sandbox}
onVisibilityChange={onVisibilityChange}
onDelete={onDelete}
/>
</div>
<div className="flex flex-col text-muted-foreground space-y-0.5 text-sm">
<div className="flex items-center">
{sandbox.visibility === "private" ? (
<>
<Lock className="w-3 h-3 mr-2" /> Private
</>
) : (
<>
<Globe className="w-3 h-3 mr-2" /> Public
</>
)}
</div>
<div className="flex items-center">
<Clock className="w-3 h-3 mr-2" /> 3d ago
</div>
</div>
{/* </ProjectCard> */}
</Card>
<ProjectCard
sandbox={sandbox}
onVisibilityChange={onVisibilityChange}
onDelete={onDelete}
>
<CanvasRevealEffect
animationSpeed={3}
containerClassName="bg-black"
colors={colors[sandbox.type]}
dotSize={2}
/>
<div className="absolute inset-0 [mask-image:radial-gradient(400px_at_center,white,transparent)] bg-background/75" />
</ProjectCard>
</Link>
);
})}