Remove particles until I can optimize
This commit is contained in:
88
js/main.js
88
js/main.js
@@ -33,58 +33,58 @@ sections.forEach(section => {
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observer.observe(section);
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});
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const PARTICLE_POOL_SIZE = 50;
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const particlePool = [];
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const activeParticles = new Set();
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// const PARTICLE_POOL_SIZE = 50;
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// const particlePool = [];
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// const activeParticles = new Set();
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function createParticleElement() {
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const particle = document.createElement('div');
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particle.classList.add('particle');
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if (Math.random() > 0.6) particle.classList.add('large');
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return particle;
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}
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// function createParticleElement() {
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// const particle = document.createElement('div');
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// particle.classList.add('particle');
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// if (Math.random() > 0.6) particle.classList.add('large');
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// return particle;
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// }
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function initializeParticlePool() {
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for (let i = 0; i < PARTICLE_POOL_SIZE; i++) {
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particlePool.push(createParticleElement());
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}
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}
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// function initializeParticlePool() {
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// for (let i = 0; i < PARTICLE_POOL_SIZE; i++) {
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// particlePool.push(createParticleElement());
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// }
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// }
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function resetParticle(particle) {
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particle.style.left = `${Math.random() * 100}%`;
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particle.style.top = `${Math.random() * 100}%`;
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particle.style.animationDelay = `${Math.random() * 8}s`;
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particle.style.animationDuration = `${8 + Math.random() * 6}s`;
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particle.classList.remove('fade-out');
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return particle;
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}
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// function resetParticle(particle) {
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// particle.style.left = `${Math.random() * 100}%`;
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// particle.style.top = `${Math.random() * 100}%`;
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// particle.style.animationDelay = `${Math.random() * 8}s`;
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// particle.style.animationDuration = `${8 + Math.random() * 6}s`;
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// particle.classList.remove('fade-out');
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// return particle;
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// }
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function spawnParticle() {
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if (particlePool.length === 0 || activeParticles.size >= PARTICLE_POOL_SIZE) return;
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// function spawnParticle() {
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// if (particlePool.length === 0 || activeParticles.size >= PARTICLE_POOL_SIZE) return;
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const particle = resetParticle(particlePool.pop());
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if (!particle.parentNode) document.body.appendChild(particle);
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activeParticles.add(particle);
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// const particle = resetParticle(particlePool.pop());
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// if (!particle.parentNode) document.body.appendChild(particle);
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// activeParticles.add(particle);
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setTimeout(() => {
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particle.classList.add('fade-out');
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setTimeout(() => {
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activeParticles.delete(particle);
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particlePool.push(particle);
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}, 500);
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}, 14000);
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}
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// setTimeout(() => {
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// particle.classList.add('fade-out');
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// setTimeout(() => {
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// activeParticles.delete(particle);
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// particlePool.push(particle);
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// }, 500);
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// }, 14000);
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// }
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function animate() {
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if (Math.random() < 0.1) spawnParticle(); // Reduced spawn frequency
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requestAnimationFrame(animate);
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}
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// function animate() {
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// if (Math.random() < 0.1) spawnParticle(); // Reduced spawn frequency
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// requestAnimationFrame(animate);
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// }
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// Initialize and start
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setTimeout(() => {
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initializeParticlePool();
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animate();
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}, 500);
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// // Initialize and start
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// setTimeout(() => {
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// initializeParticlePool();
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// animate();
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// }, 500);
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function throttle(fn, wait) {
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let lastTime = 0;
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