249 lines
7.4 KiB
JavaScript
249 lines
7.4 KiB
JavaScript
import "dotenv/config.js";
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import fetch from 'node-fetch';
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import { emptyResponses } from './assets/emptyMessages.js';
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import { resetResponses, userResetMessages } from './assets/resetMessages.js';
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import { errorMessages, busyResponses } from './assets/errorMessages.js';
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import cpuStat from 'cpu-stat';
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import os from 'os';
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import {
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Client,
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GatewayIntentBits,
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ActivityType,
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Partials
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} from 'discord.js';
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const client = new Client({
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intents: [
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GatewayIntentBits.DirectMessages,
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildModeration,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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],
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partials: [Partials.Channel],
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});
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// Grab ChannelIDs from the .env file
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const channelIDs = process.env.CHANNEL_IDS.split(',');
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const conversations = new Map();
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function setBusy(userId, isBusy) {
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if (conversations.has(userId)) {
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conversations.get(userId).busy = isBusy;
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} else {
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conversations.set(userId, {
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busy: isBusy
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});
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}
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}
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function isAnyConversationBusy() {
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for (const conversation of conversations.values()) {
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if (conversation.busy) {
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setPresenceBusy()
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return true;
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}
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}
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return false;
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}
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function setPresenceBusy() {
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client.user.setPresence({
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activities: [{
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name: `Processing a Request`,
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type: ActivityType.Playing
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}],
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status: 'dnd',
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});
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}
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function setPresenceOnline() {
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client.user.setPresence({
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activities: [{
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name: `Ready for Request`,
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type: ActivityType.Playing
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}],
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status: 'online',
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});
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}
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client.once('ready', () => {
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console.log('Bot is ready.');
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setPresenceOnline()
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});
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client.on('messageCreate', async (message) => {
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async function sendRand(array) {
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const arrayChoice = array[Math.floor(Math.random() * array.length)];
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await message.channel.send(arrayChoice); // give a notification of reset using a human like response.
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}
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async function sendRandDM(array) {
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const arrayChoice = array[Math.floor(Math.random() * array.length)];
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await message.author.send(arrayChoice); // give a notification of reset using a human like response.
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}
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// Only respond in the specified channels
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if (!channelIDs.includes(message.channel.id)) {
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return;
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}
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if (message.author.bot) return; // Ignore messages from bots
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// Check if any conversation is busy
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if (isAnyConversationBusy()) {
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// Update bot presence to "Busy"
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setPresenceBusy()
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message.delete();
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sendRandDM(busyResponses);
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return;
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}
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const userID = message.author.id;
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let conversation = conversations.get(userID) || {
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messages: [],
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busy: false
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};
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if (conversation.messages.length === 0) {
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conversation.messages.push({
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role: 'user',
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content: ` ${process.env.INIT_PROMPT}`
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});
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conversation.messages.push({
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role: 'user',
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content: ` User name: ${message.author.username}.`
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});
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conversation.messages.push({
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role: 'assistant',
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content: ` Hello, ${message.author.username}, how may I help you?`
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});
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}
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if (message.content === '!reset' || message.content === '!r') {
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conversations.delete(userID); // Delete user's conversation map if they request reset
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sendRand(userResetMessages)
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return;
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}
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// Append user message to conversation history
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conversation.messages.push({
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role: 'user',
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content: ` ${message.cleanContent}`
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});
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try {
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setPresenceBusy()
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setBusy(message.author.id, true);
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const response = await generateResponse(conversation, message);
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// Append bot message to conversation history
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conversation.messages.push({
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role: 'assistant',
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content: response
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});
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if (response && response.trim()) {
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// Send response to user if it's not empty
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await message.channel.send(response);
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setPresenceOnline()
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setBusy(message.author.id, false);
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} else {
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// Handle empty response here
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sendRand(emptyResponses)
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conversations.delete(userID); // Delete user's conversation map if they request reset
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sendRand(resetResponses)
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setPresenceOnline()
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conversation.busy = false;
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}
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conversations.set(userID, conversation); // Update user's conversation map in memory
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} catch (err) {
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console.error(err);
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sendRand(errorMessages)
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} finally {
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setPresenceOnline()
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setBusy(message.author.id, false);
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}
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});
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async function generateResponse(conversation, message) {
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const controller = new AbortController();
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const timeout = setTimeout(() => {
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controller.abort();
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}, 900000);
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const messagesCopy = [...conversation.messages]; // create a copy of the messages array
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let botMessage; // define a variable to hold the message object
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// define a function that shows the system load percentage and updates the message
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const showSystemLoad = async () => {
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cpuStat.usagePercent(function(err, percent, seconds) {
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if (err) {
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return console.log(err);
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}
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const systemLoad = percent //the percentage cpu usage over all cores
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const freeMemory = os.freemem() / 1024 / 1024 / 1024;
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const totalMemory = os.totalmem() / 1024 / 1024 / 1024;
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const usedMemory = totalMemory - freeMemory;
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const messageData = `Please wait, I am thinking...\nSystem Load Average: ${systemLoad.toFixed(2)}%\nMemory Usage: ${usedMemory.toFixed(2)} GB / ${totalMemory.toFixed(2)} GB`;
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// if the message object doesn't exist, create it
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if (!botMessage) {
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(async () => {
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botMessage = await message.channel.send(messageData);
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})()
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} else {
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botMessage.edit(messageData); // otherwise, update the message
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}
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})
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};
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// call the function initially
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await showSystemLoad();
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// refresh the system load percentage and update the message every 7 seconds
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const refreshInterval = setInterval(showSystemLoad, 7000);
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try {
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const response = await fetch(`http://${process.env.ROOT_IP}:${process.env.ROOT_PORT}/v1/chat/completions`, {
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method: 'POST',
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headers: {
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'accept': 'application/json',
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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messages: messagesCopy // use the copy of the messages array
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}),
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signal: controller.signal
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});
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const responseData = await response.json();
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console.log(JSON.stringify(responseData));
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const choice = responseData.choices[0];
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const responseText = choice.message.content;
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// clear the interval, replace the "please wait" message with the response, and update the message
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clearInterval(refreshInterval);
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console.log(responseText);
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botMessage.delete()
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return responseText;
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} catch (err) {
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throw err;
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} finally {
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clearTimeout(timeout);
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}
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}
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client.login(process.env.THE_TOKEN); // Replace with your bot token
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