Phase 1010: agentctl guild member roles refresh journey stub.
Adds runMeshStabilityUiGuildMemberRolesRefreshJourney for chrome refresh track verification without changing mesh or RPC behavior. Co-authored-by: Cursor <[email protected]>
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+19
@@ -2339,6 +2339,25 @@ class HeadlessSession {
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return { guildId: gid, fields, snapshot, badgeText, view }
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return { guildId: gid, fields, snapshot, badgeText, view }
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}
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}
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/** Journey stub: guild member roles refresh predicate keys + snapshot (Phase 1010). */
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async runMeshStabilityUiGuildMemberRolesRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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const gid = guildId || this.platform.guild?.guild?.id
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if (!gid) throw new Error('no guild')
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const path = require('bare-path')
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const uiPath = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-member-roles-refresh.js')
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const {
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listMeshStabilityUiGuildMemberRolesRefreshFieldKeys,
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buildMeshStabilityGuildMemberRolesRefreshSnapshot,
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guildMemberRolesNeedsRefresh
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} = await import(uiPath)
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const view = await this.refreshView()
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const keys = listMeshStabilityUiGuildMemberRolesRefreshFieldKeys()
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const snapshot = buildMeshStabilityGuildMemberRolesRefreshSnapshot(view)
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const stable = guildMemberRolesNeedsRefresh(view, view)
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return { guildId: gid, keys, snapshot, stable, view }
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}
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/** Journey stub: guild typing refresh predicate keys + snapshot (Phase 1009). */
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/** Journey stub: guild typing refresh predicate keys + snapshot (Phase 1009). */
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async runMeshStabilityUiGuildTypingRefreshJourney (guildId) {
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async runMeshStabilityUiGuildTypingRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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if (!this.platform) throw new Error('headless not started')
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