Phase 1032: agentctl quad base heal bundle refresh journey stub.
Add runMeshStabilityUiGuildQuadBaseHealBundleRefreshJourney for four-predicate bundle verification. Non-breaking only. Co-authored-by: Cursor <[email protected]>
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+27
@@ -2586,6 +2586,33 @@ class HeadlessSession {
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return { guildId: gid, keys, snapshot, stable, view }
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}
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/** Journey stub: quad base heal bundle refresh predicates (Phase 1032). */
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async runMeshStabilityUiGuildQuadBaseHealBundleRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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const gid = guildId || this.platform.guild?.guild?.id
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if (!gid) throw new Error('no guild')
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const path = require('bare-path')
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const bundleKeys = require('pearcord-platform/mesh-stability-ui-guild-quad-base-heal-bundle-refresh-keys')
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const expressionUi = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-quad-expression-soak-refresh.js')
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const partitionUi = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-quad-partition-heal-refresh.js')
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const churnUi = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-quad-churn-heal-refresh.js')
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const recoveryUi = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-quad-recovery-heal-refresh.js')
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const expression = await import(expressionUi)
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const partition = await import(partitionUi)
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const churn = await import(churnUi)
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const recovery = await import(recoveryUi)
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const view = await this.refreshView()
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const kinds = bundleKeys.listMeshStabilityUiGuildQuadBaseHealBundleRefreshKindKeys()
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const snapshots = {
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expressionSoak: expression.buildMeshStabilityGuildQuadExpressionSoakRefreshSnapshot(view),
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partitionHeal: partition.buildMeshStabilityGuildQuadPartitionHealRefreshSnapshot(view),
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churnHeal: churn.buildMeshStabilityGuildQuadChurnHealRefreshSnapshot(view),
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recoveryHeal: recovery.buildMeshStabilityGuildQuadRecoveryHealRefreshSnapshot(view)
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}
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const stableExpression = expression.guildQuadExpressionSoakNeedsRefresh(view, view)
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return { guildId: gid, kinds, snapshots, stableExpression, view }
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}
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/** Journey stub: multi-guild production matrix bundle refresh predicates (Phase 1031). */
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async runMeshStabilityUiGuildMultiGuildProductionMatrixBundleRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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