Phase 1013: add guild mesh rail refresh agentctl journey stub (v0.8.980).

Non-breaking refactor — runMeshStabilityUiGuildMeshRailRefreshJourney
for mesh stability UI chrome refresh verification. No behavior changes.

Co-authored-by: Cursor <[email protected]>
This commit is contained in:
Raven Scott
2026-06-05 06:35:41 -04:00
co-authored by Cursor
parent b78fbbe3db
commit 7e5ce723fa
+19
View File
@@ -2339,6 +2339,25 @@ class HeadlessSession {
return { guildId: gid, fields, snapshot, badgeText, view } return { guildId: gid, fields, snapshot, badgeText, view }
} }
/** Journey stub: guild mesh rail refresh predicate keys + snapshot (Phase 1013). */
async runMeshStabilityUiGuildMeshRailRefreshJourney (guildId) {
if (!this.platform) throw new Error('headless not started')
const gid = guildId || this.platform.guild?.guild?.id
if (!gid) throw new Error('no guild')
const path = require('bare-path')
const uiPath = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-mesh-rail-refresh.js')
const {
listMeshStabilityUiGuildMeshRailRefreshFieldKeys,
buildMeshStabilityGuildMeshRailRefreshSnapshot,
guildMeshRailNeedsRefresh
} = await import(uiPath)
const view = await this.refreshView()
const keys = listMeshStabilityUiGuildMeshRailRefreshFieldKeys()
const snapshot = buildMeshStabilityGuildMeshRailRefreshSnapshot(view)
const stable = guildMeshRailNeedsRefresh(view, view)
return { guildId: gid, keys, snapshot, stable, view }
}
/** Journey stub: guild mesh topology refresh predicate keys + snapshot (Phase 1012). */ /** Journey stub: guild mesh topology refresh predicate keys + snapshot (Phase 1012). */
async runMeshStabilityUiGuildMeshTopologyRefreshJourney (guildId) { async runMeshStabilityUiGuildMeshTopologyRefreshJourney (guildId) {
if (!this.platform) throw new Error('headless not started') if (!this.platform) throw new Error('headless not started')