98 lines
5.1 KiB
JavaScript
98 lines
5.1 KiB
JavaScript
// This command is to modify/edit guild configuration. Perm Level 3 for admins
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// and owners only. Used for changing prefixes and role names and such.
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// Note that there's no "checks" in this basic version - no config "types" like
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// Role, String, Int, etc... It's basic, to be extended with your deft hands!
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// Note the **destructuring** here. instead of `args` we have :
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// [action, key, ...value]
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// This gives us the equivalent of either:
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// const action = args[0]; const key = args[1]; const value = args.slice(2);
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// OR the same as:
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// const [action, key, ...value] = args;
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const { codeBlock } = require("@discordjs/builders");
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const { settings } = require("../modules/settings.js");
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const { awaitReply } = require("../modules/functions.js");
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exports.run = async (client, message, [action, key, ...value], level) => { // eslint-disable-line no-unused-vars
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// Retrieve current guild settings (merged) and overrides only.
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const serverSettings = message.settings;
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const defaults = settings.get("default");
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const overrides = settings.get(message.guild.id);
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const replying = serverSettings.commandReply;
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if (!settings.has(message.guild.id)) settings.set(message.guild.id, {});
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// Edit an existing key value
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if (action === "edit") {
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// User must specify a key.
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if (!key) return message.reply({ content: "Please specify a key to edit", allowedMentions: { repliedUser: (replying === "true") }});
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// User must specify a key that actually exists!
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if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
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const joinedValue = value.join(" ");
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// User must specify a value to change.
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if (joinedValue.length < 1) return message.reply({ content: "Please specify a new value", allowedMentions: { repliedUser: (replying === "true") }});
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// User must specify a different value than the current one.
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if (joinedValue === serverSettings[key]) return message.reply({ content: "This setting already has that value!", allowedMentions: { repliedUser: (replying === "true") }});
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// If the guild does not have any overrides, initialize it.
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if (!settings.has(message.guild.id)) settings.set(message.guild.id, {});
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// Modify the guild overrides directly.
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settings.set(message.guild.id, joinedValue, key);
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// Confirm everything is fine!
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message.reply({ content: `${key} successfully edited to ${joinedValue}`, allowedMentions: { repliedUser: (replying === "true") }});
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} else
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// Resets a key to the default value
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if (action === "del" || action === "reset") {
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if (!key) return message.reply({ content: "Please specify a key to reset.", allowedMentions: { repliedUser: (replying === "true") }});
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if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
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if (!overrides[key]) return message.reply({ content: "This key does not have an override and is already using defaults.", allowedMentions: { repliedUser: (replying === "true") }});
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// Good demonstration of the custom awaitReply method in `./modules/functions.js` !
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const response = await awaitReply(message, `Are you sure you want to reset ${key} to the default value?`);
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// If they respond with y or yes, continue.
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if (["y", "yes"].includes(response.toLowerCase())) {
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// We delete the `key` here.
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settings.delete(message.guild.id, key);
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message.reply({ content: `${key} was successfully reset to default.`, allowedMentions: { repliedUser: (replying === "true") }});
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} else
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// If they respond with n or no, we inform them that the action has been cancelled.
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if (["n","no","cancel"].includes(response)) {
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message.reply({ content: `Your setting for \`${key}\` remains at \`${serverSettings[key]}\``, allowedMentions: { repliedUser: (replying === "true") }});
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}
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} else
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if (action === "get") {
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if (!key) return message.reply({ content: "Please specify a key to view", allowedMentions: { repliedUser: (replying === "true") }});
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if (!defaults[key]) return message.reply({ content: "This key does not exist in the settings", allowedMentions: { repliedUser: (replying === "true") }});
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const isDefault = !overrides[key] ? "\nThis is the default global default value." : "";
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message.reply({ content: `The value of ${key} is currently ${serverSettings[key]}${isDefault}`, allowedMentions: { repliedUser: (replying === "true") }});
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} else {
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// Otherwise, the default action is to return the whole configuration;
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const array = [];
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Object.entries(serverSettings).forEach(([key, value]) => {
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array.push(`${key}${" ".repeat(20 - key.length)}:: ${value}`);
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});
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await message.channel.send(codeBlock("asciidoc", `= Current Guild Settings =
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${array.join("\n")}`));
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}
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};
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exports.conf = {
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enabled: true,
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guildOnly: true,
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aliases: ["setting", "settings", "conf"],
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permLevel: "Administrator"
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};
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exports.help = {
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name: "set",
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category: "System",
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description: "View or change settings for your server.",
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usage: "set <view/get/edit> <key> <value>"
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};
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