Feat: Adding GUILDS! #12
14
app.js
14
app.js
@ -63,6 +63,8 @@ function updatePeerCount() {
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async function processGuild(guildTopic) {
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// Simulate fetching guild data for the given topic
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console.log('Processing guild for topic:', guildTopic); // Debugging log
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const guildData = {
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guildTopic,
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guildAlias: "Sample Guild",
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@ -207,6 +209,7 @@ function setupEventListeners() {
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const attachFileButton = document.getElementById('attach-file');
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const fileInput = document.getElementById('file-input');
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const talkButton = document.getElementById('talk-btn');
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const joinGuildBtn = document.getElementById('join-guild');
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if (registerForm) {
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registerForm.addEventListener('submit', registerUser);
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@ -246,6 +249,17 @@ function setupEventListeners() {
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if (talkButton) {
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setupTalkButton();
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}
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if (joinGuildBtn) {
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joinGuildBtn.addEventListener('click', async (event) => {
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const guildTopic = document.getElementById('join-guild-topic').value.trim();
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if (guildTopic) {
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console.log('Join Guild button clicked with topic:', guildTopic); // Debugging log
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await processGuild(guildTopic);
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} else {
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console.error('Guild topic is empty');
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}
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});
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}
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// Add event listeners only for room items
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document.querySelectorAll('.room-item').forEach(item => {
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