diff --git a/mc-cluster-image/scripts/init-mod-manager.sh b/mc-cluster-image/scripts/init-mod-manager.sh index 43bd20e..3643790 100644 --- a/mc-cluster-image/scripts/init-mod-manager.sh +++ b/mc-cluster-image/scripts/init-mod-manager.sh @@ -7,6 +7,9 @@ flag_file="mod-manager.init" if [ ! -f "$flag_file" ]; then /var/mod-manager-installer.sh echo "1.21.1" | mod-manager init + mod-manager install 8dI2tmqs -f + + touch "$flag_file" diff --git a/velocity-image/forwarding.secret b/velocity-image/forwarding.secret index e69de29..7e5cdff 100644 --- a/velocity-image/forwarding.secret +++ b/velocity-image/forwarding.secret @@ -0,0 +1 @@ +t5YZLo1h00Br \ No newline at end of file diff --git a/velocity-image/velocity.toml b/velocity-image/velocity.toml index 806d798..272c437 100644 --- a/velocity-image/velocity.toml +++ b/velocity-image/velocity.toml @@ -34,11 +34,11 @@ prevent-client-proxy-connections = false # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. -player-info-forwarding-mode = "NONE" +player-info-forwarding-mode = "modern" # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. # The file is expected to be UTF-8 encoded and not empty. -#forwarding-secret-file = "forwarding.secret" +forwarding-secret-file = "forwarding.secret" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on.