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velocity-image/Dockerfile
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velocity-image/Dockerfile
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FROM ubuntu:latest
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# Update OS and install deps
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RUN apt update && apt clean && apt upgrade -y
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RUN apt install -y curl apt-utils sudo curl python3 python-is-python3 git wget nano openssh-server apt-transport-https zip
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# Get JDK Ready
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RUN wget -O - https://packages.adoptium.net/artifactory/api/gpg/key/public | sudo tee /usr/share/keyrings/adoptium.asc
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RUN echo "deb [signed-by=/usr/share/keyrings/adoptium.asc] https://packages.adoptium.net/artifactory/deb $(awk -F= '/^VERSION_CODENAME/{print$2}' /etc/os-release) main" | sudo tee /etc/apt/sources.list.d/adoptium.list
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RUN cat /etc/apt/sources.list.d/adoptium.list
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RUN sudo apt-get update
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RUN apt update
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# Install memory safe JDK
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RUN DEBIAN_FRONTEND=noninteractive apt install temurin-21-jdk -y
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# Download fabric server
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# This needs to be changed to the version you wish to support.
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RUN mkdir -vp /home/mc
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RUN mkdir -vp /home/mc/minecraft
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# Add a user
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RUN useradd mc
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# Let user use Bash
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RUN usermod --shell /bin/bash mc
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# Provide users ownership
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RUN chown -R mc:mc /home/mc
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ENV PATH="/usr/bin:$PATH"
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RUN apt-get install -y ca-certificates curl gnupg
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RUN sudo mkdir -p /etc/apt/keyrings
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RUN curl -fsSL https://deb.nodesource.com/gpgkey/nodesource-repo.gpg.key | sudo gpg --dearmor -o /etc/apt/keyrings/nodesource.gpg
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ENV NODE_MAJOR=18
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RUN echo "deb [signed-by=/etc/apt/keyrings/nodesource.gpg] https://deb.nodesource.com/node_$NODE_MAJOR.x nodistro main" | sudo tee /etc/apt/sources.list.d/nodesource.list
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RUN apt-get update
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RUN apt-get install nodejs -y
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RUN npm install -g holesail
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COPY pm2 /var/tools/pm2
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RUN wget -O /home/mc/minecraft/server.jar https://api.papermc.io/v2/projects/velocity/versions/3.4.0-SNAPSHOT/builds/454/downloads/velocity-3.4.0-SNAPSHOT-454.jar
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RUN chmod +x -R /var/tools
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# Install PM2
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RUN npm install pm2 -g
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COPY velocity.toml /home/mc/minecraft
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# Copy over start.sh to allow for backround run
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COPY start.sh /start.sh
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RUN chmod +x /start.sh
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# Set root pass
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RUN echo 'root:noshallpass' | chpasswd
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ENTRYPOINT ["/bin/bash", "/start.sh"]
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20
velocity-image/docker-compose.yml
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velocity-image/docker-compose.yml
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version: '3.8'
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services:
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holesail:
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build:
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context: ../holesail-connector
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dockerfile: Dockerfile
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container_name: holesail-connections
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ports:
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- "8001:8001"
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- "8002:8002"
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- "8003:8003"
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- "8004:8004"
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volicy-proxy:
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image: velocity:proxy
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container_name: volicy-proxy
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ports:
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- "25565"
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3
velocity-image/eula
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velocity-image/eula
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#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://aka.ms/MinecraftEULA).
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#Fri Jun 16 20:59:19 GMT 2023
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eula=true
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velocity-image/pm2/startServer.json
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velocity-image/pm2/startServer.json
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{
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"apps": [
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{
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"name": "MineCraft Server Proxy",
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"cwd": "/home/mc/minecraft",
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"script": "java -Xms1G -Xmx1G -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -jar server.jar",
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"args": "",
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"max_restarts": 5
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}
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]
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}
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velocity-image/start.sh
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velocity-image/start.sh
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#!/bin/sh
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su - mc -c "cd /var/tools/pm2 && pm2 start startServer.json"
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cd /
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# Run the specified commands
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con
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chmod 755 /home/mc
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chown mc:mc /home/mc/* -R
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# get log
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su - mc -c "pm2 log"
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tail -f /dev/null
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160
velocity-image/velocity.toml
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velocity-image/velocity.toml
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# Config version. Do not change this
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config-version = "2.7"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
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bind = "0.0.0.0:25565"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Only MiniMessage format is accepted.
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motd = "<#09add3>A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should the proxy enforce the new public key security standard? By default, this is on.
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force-key-authentication = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "NONE"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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forwarding-secret-file = "forwarding.secret"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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# will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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# mod information.
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# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "all": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
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enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:8001"
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factions = "127.0.0.1:8002"
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minigames = "127.0.0.1:8003"
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idk = "127.0.0.1:8004"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"lobby"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"lobby.example.com" = [
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"lobby"
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]
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"factions.example.com" = [
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"factions"
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]
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"minigames.example.com" = [
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"minigames"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
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# don't enable it.
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haproxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = false
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = false
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# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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# loses connection to the server without an explicit disconnect message by attempting to fall the
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# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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# can disable this setting to use the BungeeCord behavior.
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failover-on-unexpected-server-disconnect = true
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# Declares the proxy commands to 1.13+ clients.
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announce-proxy-commands = true
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# Enables the logging of commands
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log-command-executions = false
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# Enables logging of player connections when connecting to the proxy, switching servers
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# and disconnecting from the proxy.
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log-player-connections = true
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# Allows players transferred from other hosts via the
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# Transfer packet (Minecraft 1.20.5) to be received.
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accepts-transfers = false
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[query]
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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# If query is enabled, on what port should the query protocol listen on?
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port = 25565
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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