pearCast/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link href="./assets/bootstrap.min.css" rel="stylesheet">
<title>pearCast</title>
<style>
#titlebar {
-webkit-app-region: drag;
height: 30px;
width: 100%;
background-color: #343a40;
}
body {
margin: 0;
font-family: Arial, sans-serif;
}
pear-ctrl[data-platform="darwin"] {
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float: left;
margin-top: 15px;
margin-left: 5px;
}
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</style>
</head>
<body class="bg-dark text-light">
<div id="titlebar">
<pear-ctrl></pear-ctrl>
</div>
<div class="container mt-5 text-center">
<h1>pearCast</h1>
<div id="setup" class="btn-group mt-4">
<button id="create-station" class="btn btn-primary">Create Station</button>
<button id="open-join-modal" class="btn btn-secondary" data-bs-toggle="modal" data-bs-target="#joinModal">Join Station</button>
</div>
<div id="controls" class="d-none mt-4">
<p id="station-info"></p>
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<button id="leave-stream" class="btn btn-danger mt-2">Leave Broadcast</button>
<!-- Broadcaster-only Controls -->
<div id="broadcaster-controls" class="mt-3 d-none">
<label for="audio-input-select" class="form-label">Select Audio Input Source:</label>
<select id="audio-input-select" class="form-select"></select>
<button id="apply-audio-source" class="btn btn-success mt-2">Apply</button>
</div>
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<!-- Listener-only Controls -->
<div id="listener-controls" class="mt-3 d-none">
Refactor application to integrate WebRTC for audio streaming and enhance overall functionality **Overview:** This commit represents a comprehensive refactoring of the application to improve real-time audio streaming capabilities. The key change is the integration of WebRTC for peer-to-peer audio streaming while using Hyperswarm exclusively for signaling. This transition addresses efficiency, reliability, and scalability issues present in the original implementation. **Old Method:** - **Audio Streaming via Hyperswarm Data Channels:** - The original code used Hyperswarm for both signaling and streaming audio data. - Audio data was captured from the microphone, converted to binary, and transmitted over Hyperswarm connections. - Listeners received the audio data chunks and processed them to play back the audio. - **Issues:** - Inefficient for real-time audio streaming due to Hyperswarm's limitations for media data. - Higher latency and potential synchronization problems. - Difficulty managing peer connections and media streams effectively. **New Method:** - **Integration of WebRTC for Audio Streaming:** - Implemented `RTCPeerConnection` instances for efficient, real-time, peer-to-peer audio streaming. - Used Hyperswarm solely for signaling to establish and manage connections. - Audio tracks are now transmitted over WebRTC connections, leveraging optimized protocols for media. - **Benefits:** - Improved audio quality and reduced latency. - Enhanced NAT traversal and firewall compatibility via ICE servers. - Better management of media streams and peer connections. **Key Changes:** 1. **WebRTC Implementation:** - **Broadcaster Side:** - Created `RTCPeerConnection` instances for each listener. - Added local audio tracks from the microphone to the peer connections. - Managed signaling messages (`offer`, `answer`, `candidate`) received via Hyperswarm. - Handled ICE candidate exchange and connection state changes. - **Listener Side:** - Created an `RTCPeerConnection` to connect to the broadcaster. - Added a transceiver with `recvonly` direction to receive audio streams. - Managed signaling messages and ICE candidates. - Played received audio streams using HTML `<audio>` elements. 2. **Signaling via Hyperswarm:** - Utilized Hyperswarm connections for exchanging signaling messages in JSON format. - Messages include `offer`, `answer`, and `candidate` types. - Ensured proper serialization and deserialization of signaling data. 3. **ICE Candidate Handling:** - Implemented ICE candidate queuing to handle candidates arriving before the remote description is set. - Stored incoming ICE candidates in queues and processed them after setting the remote description. - Added detailed logging for ICE candidate exchange and connection states. 4. **Peer Count Accuracy:** - Updated the `updatePeerCount()` function to use `conns.length`, reflecting active Hyperswarm connections. - Ensured the peer count updates immediately when connections are established or closed. - Improved UI feedback regarding the number of connected peers. 5. **Audio Input Switching Without Disconnecting Peers:** - Modified the `applyAudioSource()` function to replace audio tracks in existing peer connections without restarting the station. - Obtained a new audio stream with the selected input device. - Used `RTCRtpSender.replaceTrack()` to update the audio track in each peer connection. - Stopped old audio tracks to free up resources. - Allowed broadcasters to switch microphones seamlessly without interrupting listeners' audio. 6. **Error Handling and Debugging Improvements:** - Added extensive logging throughout the code to trace execution flow and internal state. - Wrapped asynchronous operations in `try...catch` blocks to handle errors gracefully. - Provided informative console messages for successful operations and errors. 7. **User Interface Adjustments:** - Retained existing UI elements and controls. - Updated event listeners to align with the new logic. - Provided real-time updates to station information and peer count. **Benefits of the New Method:** - **Enhanced Audio Quality and Performance:** - Leveraging WebRTC provides better audio streaming capabilities optimized for real-time communication. - Reduced latency and improved synchronization. - **Scalability and Reliability:** - Proper handling of peer connections and media streams improves the application's scalability. - Robust error handling ensures better reliability under various network conditions. - **Improved User Experience:** - Listeners experience uninterrupted audio even when broadcasters change input devices. - Accurate peer count provides broadcasters with immediate feedback on their audience size. **Testing and Verification:** - Tested the application with multiple broadcasters and listeners to ensure proper functionality. - Verified that audio streams initiate correctly and continue even after input device changes. - Confirmed that peer counts update accurately on both broadcaster and listener sides. - Ensured that no errors appear in the console logs during normal operation.
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<!-- You can add listener-specific controls here -->
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</div>
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</div>
</div>
<!-- Join Modal -->
<div class="modal fade" id="joinModal" tabindex="-1" aria-labelledby="joinModalLabel" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content bg-dark text-light">
<div class="modal-header">
<h5 class="modal-title" id="joinModalLabel">Join a Station</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body">
<input type="text" id="station-id" class="form-control" placeholder="Enter Station ID">
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Cancel</button>
<button type="button" class="btn btn-primary" id="join-station-button">Join</button>
</div>
</div>
</div>
</div>
<!-- Create Station Modal -->
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<div class="modal fade" id="createStationModal" tabindex="-1" aria-labelledby="createStationModalLabel" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content bg-dark text-light">
<div class="modal-header">
<h5 class="modal-title" id="createStationModalLabel">Create Station</h5>
<button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button>
</div>
<div class="modal-body">
<p>Generate a new station ID or use an existing ID?</p>
<button id="generate-new-key" class="btn btn-primary mt-2">Generate New ID</button>
<input type="text" id="existing-key" class="form-control mt-3" placeholder="You may manually enter an ID here">
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-bs-dismiss="modal">Cancel</button>
<button type="button" class="btn btn-primary" id="create-station-button">Create Station</button>
</div>
</div>
</div>
</div>
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<!-- Bootstrap JavaScript Bundle (includes Popper) -->
<script src="./assets/bootstrap.bundle.min.js"></script>
<script type="module" src="app.js"></script>
</body>
</html>