From e6891e81c35462748f30bc77ec74045e1935183f Mon Sep 17 00:00:00 2001 From: Raven Scott Date: Sun, 24 Nov 2024 02:29:16 -0500 Subject: [PATCH] Refactor application to integrate WebRTC for audio streaming and enhance overall functionality **Overview:** This commit represents a comprehensive refactoring of the application to improve real-time audio streaming capabilities. The key change is the integration of WebRTC for peer-to-peer audio streaming while using Hyperswarm exclusively for signaling. This transition addresses efficiency, reliability, and scalability issues present in the original implementation. **Old Method:** - **Audio Streaming via Hyperswarm Data Channels:** - The original code used Hyperswarm for both signaling and streaming audio data. - Audio data was captured from the microphone, converted to binary, and transmitted over Hyperswarm connections. - Listeners received the audio data chunks and processed them to play back the audio. - **Issues:** - Inefficient for real-time audio streaming due to Hyperswarm's limitations for media data. - Higher latency and potential synchronization problems. - Difficulty managing peer connections and media streams effectively. **New Method:** - **Integration of WebRTC for Audio Streaming:** - Implemented `RTCPeerConnection` instances for efficient, real-time, peer-to-peer audio streaming. - Used Hyperswarm solely for signaling to establish and manage connections. - Audio tracks are now transmitted over WebRTC connections, leveraging optimized protocols for media. - **Benefits:** - Improved audio quality and reduced latency. - Enhanced NAT traversal and firewall compatibility via ICE servers. - Better management of media streams and peer connections. **Key Changes:** 1. **WebRTC Implementation:** - **Broadcaster Side:** - Created `RTCPeerConnection` instances for each listener. - Added local audio tracks from the microphone to the peer connections. - Managed signaling messages (`offer`, `answer`, `candidate`) received via Hyperswarm. - Handled ICE candidate exchange and connection state changes. - **Listener Side:** - Created an `RTCPeerConnection` to connect to the broadcaster. - Added a transceiver with `recvonly` direction to receive audio streams. - Managed signaling messages and ICE candidates. - Played received audio streams using HTML `