diff --git a/README.md b/README.md index 7b97dc1..45bff97 100644 --- a/README.md +++ b/README.md @@ -1,23 +1,27 @@ # pearCast - A Peer-to-Peer Audio Broadcasting App -`pearCast` is a decentralized, peer-to-peer (P2P) audio broadcasting application that enables users to broadcast and listen to live audio streams directly from their web browser without relying on centralized servers. Using Hyperswarm for P2P networking and the Web Audio API for audio capture and playback, `pearCast` allows users to create and join audio broadcast stations effortlessly. +`pearCast` is a decentralized, peer-to-peer (P2P) audio broadcasting application that enables users to broadcast and listen to live audio streams directly from their web browser without relying on centralized servers or third-party STUN/TURN servers. Using Hyperswarm for P2P networking and WebRTC for audio streaming, `pearCast` allows users to create and join audio broadcast stations effortlessly. Run the app on pear! +```bash pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y +``` ## Key Features - **Create or Join a Station**: Host a broadcast or tune into an existing one. - **Microphone Selection**: Broadcasters can select and switch between available audio input devices. -- **Real-time Audio Streaming**: Capture and stream live audio to all connected listeners. -- **Decentralized Networking**: Peer-to-peer connections using Hyperswarm, eliminating the need for a centralized server. +- **Real-time Audio Streaming**: Capture and stream live audio to all connected listeners using WebRTC. +- **Decentralized Networking**: Peer-to-peer connections using Hyperswarm, eliminating the need for centralized servers or third-party STUN/TURN servers. +- **Broadcaster-Hosted TURN Functionality**: The broadcaster hosts their own TURN-like functionality over Hyperswarm, enabling direct connections. - **Error Handling**: Logs peer disconnections and connection resets without crashing. ## Technologies Used - **[Hyperswarm](https://github.com/hyperswarm/hyperswarm)**: For discovering and connecting peers based on a shared "topic" key, ensuring direct connections without the need for central servers. -- **Web Audio API**: A powerful API for capturing and processing live audio in the browser, allowing real-time audio streaming. +- **WebRTC**: For real-time audio streaming between peers, with custom signaling over Hyperswarm. +- **Web Audio API**: A powerful API for capturing and processing live audio in the browser. - **Bootstrap**: For responsive and user-friendly UI elements. - **JavaScript & Node.js**: Application logic, error handling, and P2P networking. - **Pear CLI**: [Pear CLI](https://docs.pears.com/). @@ -33,11 +37,14 @@ pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y - [Changing Audio Input](#changing-audio-input) - [Technical Details](#technical-details) - [How P2P Connections are Handled](#how-p2p-connections-are-handled) + - [Custom Signaling over Hyperswarm](#custom-signaling-over-hyperswarm) + - [Broadcaster-Hosted TURN-like Functionality](#broadcaster-hosted-turn-like-functionality) - [Audio Capture and Streaming](#audio-capture-and-streaming) - [Error Handling and Disconnection Logging](#error-handling-and-disconnection-logging) - [Code Structure](#code-structure) - [Example Screenshots](#example-screenshots) - [Troubleshooting](#troubleshooting) + --- ## Getting Started @@ -45,7 +52,7 @@ pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y ### Prerequisites - **Node.js**: Required to install dependencies and run the app. -- **Pear CLI**: (Optional) Use the [Pear CLI](https://github.com/pearjs/pear) if working with a P2P or desktop runtime. +- **Pear CLI**: Use the [Pear CLI](https://docs.pears.com/) ### Installation @@ -65,7 +72,7 @@ pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y pear run --dev . ``` -> Note: If you’re not using the Pear CLI, you can serve `index.html` through a local web server (e.g., using `Live Server` extension in VSCode or a simple HTTP server). +> **Note**: If you’re not using the Pear CLI, you can serve `index.html` through a local web server (e.g., using the `Live Server` extension in VSCode or a simple HTTP server). --- @@ -82,13 +89,15 @@ pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y 1. **Click "Join Station"**: Opens a modal window. 2. **Enter Station ID**: Input the ID shared by the broadcaster and click "Join" to connect. -3. **Listen to Broadcast**: Audio from the broadcast will begin streaming in real-time. -4. **Leaving the Broadcast**: The listener can leave the broadcast by closing the connection in the browser or stopping playback. +3. **Listen to Broadcast**: Audio from the broadcast will begin streaming in real-time using WebRTC. +4. **Leaving the Broadcast**: The listener can leave the broadcast by clicking "Leave Broadcast" or closing the connection in the browser. ### Changing Audio Input **For Broadcasters Only**: Broadcasters can change their microphone input while streaming. Simply select a different device in the "Audio Input Source" dropdown and click "Apply" to switch. The broadcast will automatically start using the newly selected device. +--- + ## Technical Details ### How P2P Connections are Handled @@ -96,43 +105,57 @@ pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y The core networking functionality uses **Hyperswarm**. Each station (both broadcaster and listener) connects to a unique "topic" based on a cryptographic key. Hyperswarm manages discovery and connection setup without central servers by joining a Distributed Hash Table (DHT). Key components include: 1. **Generating a Station ID**: When a station is created, `crypto.randomBytes(32)` generates a 32-byte cryptographic key that uniquely identifies the broadcast. Hyperswarm joins this topic in "server mode" for the broadcaster and "client mode" for listeners. - -2. **Peer Connections**: Both broadcaster and listener connections are managed by Hyperswarm's `swarm.on('connection')` event, which initiates a stream for sending or receiving audio data. -3. **Handling Disconnects**: Each connection includes error handling and disconnect logging. A connection reset (ECONNRESET) or manual disconnect is logged without crashing the app. +2. **Peer Connections**: Both broadcaster and listener connections are managed by Hyperswarm's `swarm.on('connection')` event, which establishes a direct connection for signaling and data transfer. + +3. **Custom Signaling**: The application uses custom signaling over Hyperswarm connections to exchange WebRTC session descriptions (SDP) and ICE candidates. + +### Custom Signaling over Hyperswarm + +- **Data Channels for Signaling**: Hyperswarm connections (`conn`) are used as data channels for exchanging signaling messages between the broadcaster and listeners. +- **Signaling Messages**: Offers, answers, and ICE candidates are serialized into JSON and sent over Hyperswarm connections. +- **PeerConnection Configuration**: WebRTC `RTCPeerConnection` is configured with an empty `iceServers` array, relying on the Hyperswarm network for connectivity. + +### Broadcaster-Hosted TURN-like Functionality + +- **Broadcaster as Relay**: The broadcaster effectively acts as a relay for media streams, mimicking TURN server behavior within the Hyperswarm network. +- **No Third-Party Servers**: This approach eliminates the need for external STUN/TURN servers, as the broadcaster handles the necessary signaling and relaying over Hyperswarm. +- **NAT Traversal**: Hyperswarm assists in establishing connections between peers even when they are behind NATs. ### Audio Capture and Streaming -Using the **Web Audio API**, `pearCast` captures and processes audio from the microphone and streams it to connected peers. +Using **WebRTC** and the **Web Audio API**, `pearCast` captures and streams audio from the broadcaster to listeners. -1. **Audio Context Setup**: When a station is created, an `AudioContext` is initialized. This manages audio data flow, including selecting the appropriate microphone input. - -2. **Real-time Audio Processing**: Audio is captured as raw data in `Float32Array` format, then buffered and streamed in chunks. The broadcaster's `processor.onaudioprocess` event transmits audio data to all connected peers. - -3. **Playback for Listeners**: When a listener receives audio data, it’s buffered and played via an `AudioBufferSourceNode` connected to the `AudioContext`, enabling real-time audio streaming without delays. +1. **Audio Context Setup**: When a station is created, an `AudioContext` is initialized for audio processing. +2. **Local Media Stream**: The broadcaster captures audio using `navigator.mediaDevices.getUserMedia()` and adds the tracks to the `RTCPeerConnection`. +3. **Real-time Audio Streaming**: WebRTC handles the streaming of audio data between the broadcaster and listeners. +4. **Playback for Listeners**: Listeners receive the audio stream via the `ontrack` event and play it using an `