Commit Graph

8 Commits

Author SHA1 Message Date
Raven Scott
b10b4f390d feat: Implement broadcaster-hosted TURN functionality over Hyperswarm. Remove the need for Google TURN/STUN servers.
- Modified code to enable the broadcaster to act as a TURN server using Hyperswarm connections.
- Replaced external STUN/TURN servers with custom signaling over Hyperswarm.
- Configured RTCPeerConnection with an empty ICE servers array to prevent reliance on external servers.
- Implemented custom signaling protocol for exchanging offers, answers, and ICE candidates over Hyperswarm connections.
- Updated broadcaster to relay media streams, effectively mimicking TURN server behavior within the Hyperswarm network.
- Adjusted peer connection setup for both broadcaster and listener to use Hyperswarm for signaling and data transport.
- Removed dependency on third-party servers; all communication now occurs within the peer-to-peer network.
- Updated UI elements and controls to reflect the changes.
- Ensured that peer count updates correctly with new connection handling.
2024-11-24 06:10:31 -05:00
Raven Scott
e6891e81c3 Refactor application to integrate WebRTC for audio streaming and enhance overall functionality
**Overview:**

This commit represents a comprehensive refactoring of the application to improve real-time audio streaming capabilities. The key change is the integration of WebRTC for peer-to-peer audio streaming while using Hyperswarm exclusively for signaling. This transition addresses efficiency, reliability, and scalability issues present in the original implementation.

**Old Method:**

- **Audio Streaming via Hyperswarm Data Channels:**
  - The original code used Hyperswarm for both signaling and streaming audio data.
  - Audio data was captured from the microphone, converted to binary, and transmitted over Hyperswarm connections.
  - Listeners received the audio data chunks and processed them to play back the audio.
  - **Issues:**
    - Inefficient for real-time audio streaming due to Hyperswarm's limitations for media data.
    - Higher latency and potential synchronization problems.
    - Difficulty managing peer connections and media streams effectively.

**New Method:**

- **Integration of WebRTC for Audio Streaming:**
  - Implemented `RTCPeerConnection` instances for efficient, real-time, peer-to-peer audio streaming.
  - Used Hyperswarm solely for signaling to establish and manage connections.
  - Audio tracks are now transmitted over WebRTC connections, leveraging optimized protocols for media.
  - **Benefits:**
    - Improved audio quality and reduced latency.
    - Enhanced NAT traversal and firewall compatibility via ICE servers.
    - Better management of media streams and peer connections.

**Key Changes:**

1. **WebRTC Implementation:**

   - **Broadcaster Side:**
     - Created `RTCPeerConnection` instances for each listener.
     - Added local audio tracks from the microphone to the peer connections.
     - Managed signaling messages (`offer`, `answer`, `candidate`) received via Hyperswarm.
     - Handled ICE candidate exchange and connection state changes.

   - **Listener Side:**
     - Created an `RTCPeerConnection` to connect to the broadcaster.
     - Added a transceiver with `recvonly` direction to receive audio streams.
     - Managed signaling messages and ICE candidates.
     - Played received audio streams using HTML `<audio>` elements.

2. **Signaling via Hyperswarm:**

   - Utilized Hyperswarm connections for exchanging signaling messages in JSON format.
   - Messages include `offer`, `answer`, and `candidate` types.
   - Ensured proper serialization and deserialization of signaling data.

3. **ICE Candidate Handling:**

   - Implemented ICE candidate queuing to handle candidates arriving before the remote description is set.
   - Stored incoming ICE candidates in queues and processed them after setting the remote description.
   - Added detailed logging for ICE candidate exchange and connection states.

4. **Peer Count Accuracy:**

   - Updated the `updatePeerCount()` function to use `conns.length`, reflecting active Hyperswarm connections.
   - Ensured the peer count updates immediately when connections are established or closed.
   - Improved UI feedback regarding the number of connected peers.

5. **Audio Input Switching Without Disconnecting Peers:**

   - Modified the `applyAudioSource()` function to replace audio tracks in existing peer connections without restarting the station.
   - Obtained a new audio stream with the selected input device.
   - Used `RTCRtpSender.replaceTrack()` to update the audio track in each peer connection.
   - Stopped old audio tracks to free up resources.
   - Allowed broadcasters to switch microphones seamlessly without interrupting listeners' audio.

6. **Error Handling and Debugging Improvements:**

   - Added extensive logging throughout the code to trace execution flow and internal state.
   - Wrapped asynchronous operations in `try...catch` blocks to handle errors gracefully.
   - Provided informative console messages for successful operations and errors.

7. **User Interface Adjustments:**

   - Retained existing UI elements and controls.
   - Updated event listeners to align with the new logic.
   - Provided real-time updates to station information and peer count.

**Benefits of the New Method:**

- **Enhanced Audio Quality and Performance:**
  - Leveraging WebRTC provides better audio streaming capabilities optimized for real-time communication.
  - Reduced latency and improved synchronization.

- **Scalability and Reliability:**
  - Proper handling of peer connections and media streams improves the application's scalability.
  - Robust error handling ensures better reliability under various network conditions.

- **Improved User Experience:**
  - Listeners experience uninterrupted audio even when broadcasters change input devices.
  - Accurate peer count provides broadcasters with immediate feedback on their audience size.

**Testing and Verification:**

- Tested the application with multiple broadcasters and listeners to ensure proper functionality.
- Verified that audio streams initiate correctly and continue even after input device changes.
- Confirmed that peer counts update accurately on both broadcaster and listener sides.
- Ensured that no errors appear in the console logs during normal operation.
2024-11-24 02:29:16 -05:00
Raven Scott
461884f5e6 Add peer coutns 2024-11-23 05:06:43 -05:00
18d282cd6c revert d3e3e92f9b
revert feat(audio): migrate from ScriptProcessorNode to AudioWorkletNode for low-latency broadcasting

- Implemented `BroadcasterProcessor` for audio processing in a separate audio thread.
- Replaced deprecated `ScriptProcessorNode` with `AudioWorkletNode` in `startBroadcast`.
- Enhanced audio performance by reducing main thread interference and improving scalability.
- Added `broadcaster-processor.js` to handle custom audio processing logic.

This change ensures compatibility with modern browsers and improves broadcast audio quality.
2024-11-23 04:28:41 -05:00
Raven Scott
d3e3e92f9b feat(audio): migrate from ScriptProcessorNode to AudioWorkletNode for low-latency broadcasting
- Implemented `BroadcasterProcessor` for audio processing in a separate audio thread.
- Replaced deprecated `ScriptProcessorNode` with `AudioWorkletNode` in `startBroadcast`.
- Enhanced audio performance by reducing main thread interference and improving scalability.
- Added `broadcaster-processor.js` to handle custom audio processing logic.

This change ensures compatibility with modern browsers and improves broadcast audio quality.
2024-11-23 03:23:47 -05:00
Raven Scott
f07b3fac56 update button 2024-11-14 03:47:27 -05:00
Raven Scott
7db57e289a Add modal for station key selection, support for reusable keys, and improved error handling for broadcasting/receiving audio 2024-11-14 03:44:12 -05:00
Raven Scott
5c37f2f73f first commit 2024-11-14 02:09:58 -05:00