# pearCast - A Peer-to-Peer Audio Broadcasting App `pearCast` is a decentralized, peer-to-peer (P2P) audio broadcasting application that enables users to broadcast and listen to live audio streams directly from their web browser without relying on centralized servers or third-party STUN/TURN servers. Using Hyperswarm for P2P networking and WebRTC for audio streaming, `pearCast` allows users to create and join audio broadcast stations effortlessly. Run the app on pear! ```bash pear run pear://q3rutpfbtdsr7ikdpntpojcxy5u356qfczzgqomxqk3jdxn6ao8y ``` ## Key Features - **Create or Join a Station**: Host a broadcast or tune into an existing one. - **Microphone Selection**: Broadcasters can select and switch between available audio input devices. - **Real-time Audio Streaming**: Capture and stream live audio to all connected listeners using WebRTC. - **Decentralized Networking**: Peer-to-peer connections using Hyperswarm, eliminating the need for centralized servers or third-party STUN/TURN servers. - **Broadcaster-Hosted TURN Functionality**: The broadcaster hosts their own TURN-like functionality over Hyperswarm, enabling direct connections. - **Error Handling**: Logs peer disconnections and connection resets without crashing. ## Technologies Used - **[Hyperswarm](https://github.com/hyperswarm/hyperswarm)**: For discovering and connecting peers based on a shared "topic" key, ensuring direct connections without the need for central servers. - **WebRTC**: For real-time audio streaming between peers, with custom signaling over Hyperswarm. - **Web Audio API**: A powerful API for capturing and processing live audio in the browser. - **Bootstrap**: For responsive and user-friendly UI elements. - **JavaScript & Node.js**: Application logic, error handling, and P2P networking. - **Pear CLI**: [Pear CLI](https://docs.pears.com/). --- ## Table of Contents - [Getting Started](#getting-started) - [User Guide](#user-guide) - [Creating a Broadcast Station](#creating-a-broadcast-station) - [Joining a Broadcast Station](#joining-a-broadcast-station) - [Changing Audio Input](#changing-audio-input) - [Technical Details](#technical-details) - [How P2P Connections are Handled](#how-p2p-connections-are-handled) - [Custom Signaling over Hyperswarm](#custom-signaling-over-hyperswarm) - [Broadcaster-Hosted TURN-like Functionality](#broadcaster-hosted-turn-like-functionality) - [Audio Capture and Streaming](#audio-capture-and-streaming) - [Error Handling and Disconnection Logging](#error-handling-and-disconnection-logging) - [Code Structure](#code-structure) - [Example Screenshots](#example-screenshots) - [Troubleshooting](#troubleshooting) --- ## Getting Started ### Prerequisites - **Node.js**: Required to install dependencies and run the app. - **Pear CLI**: Use the [Pear CLI](https://docs.pears.com/) ### Installation 1. **Clone the Repository**: ```bash git clone https://git.ssh.surf/snxraven/pearCast.git cd pearCast ``` 2. **Install Dependencies**: ```bash npm install ``` 3. **Run the App**: ```bash pear run --dev . ``` > **Note**: If you’re not using the Pear CLI, you can serve `index.html` through a local web server (e.g., using the `Live Server` extension in VSCode or a simple HTTP server). --- ## User Guide ### Creating a Broadcast Station 1. **Click "Create Station"**: Initiates a new station and begins capturing audio from the microphone. 2. **View Station ID**: Once created, the station will display a unique ID (based on a cryptographic key), which can be shared with others to join. 3. **Audio Input Selection**: Choose the desired microphone input from a dropdown menu, then click "Apply" to switch. 4. **Leaving the Broadcast**: Click "Leave Broadcast" to end the session, which will also disconnect all connected peers. ### Joining a Broadcast Station 1. **Click "Join Station"**: Opens a modal window. 2. **Enter Station ID**: Input the ID shared by the broadcaster and click "Join" to connect. 3. **Listen to Broadcast**: Audio from the broadcast will begin streaming in real-time using WebRTC. 4. **Leaving the Broadcast**: The listener can leave the broadcast by clicking "Leave Broadcast" or closing the connection in the browser. ### Changing Audio Input **For Broadcasters Only**: Broadcasters can change their microphone input while streaming. Simply select a different device in the "Audio Input Source" dropdown and click "Apply" to switch. The broadcast will automatically start using the newly selected device. --- ## Technical Details ### How P2P Connections are Handled The core networking functionality uses **Hyperswarm**. Each station (both broadcaster and listener) connects to a unique "topic" based on a cryptographic key. Hyperswarm manages discovery and connection setup without central servers by joining a Distributed Hash Table (DHT). Key components include: 1. **Generating a Station ID**: When a station is created, `crypto.randomBytes(32)` generates a 32-byte cryptographic key that uniquely identifies the broadcast. Hyperswarm joins this topic in "server mode" for the broadcaster and "client mode" for listeners. 2. **Peer Connections**: Both broadcaster and listener connections are managed by Hyperswarm's `swarm.on('connection')` event, which establishes a direct connection for signaling and data transfer. 3. **Custom Signaling**: The application uses custom signaling over Hyperswarm connections to exchange WebRTC session descriptions (SDP) and ICE candidates. ### Custom Signaling over Hyperswarm - **Data Channels for Signaling**: Hyperswarm connections (`conn`) are used as data channels for exchanging signaling messages between the broadcaster and listeners. - **Signaling Messages**: Offers, answers, and ICE candidates are serialized into JSON and sent over Hyperswarm connections. - **PeerConnection Configuration**: WebRTC `RTCPeerConnection` is configured with an empty `iceServers` array, relying on the Hyperswarm network for connectivity. ### Broadcaster-Hosted TURN-like Functionality - **Broadcaster as Relay**: The broadcaster effectively acts as a relay for media streams, mimicking TURN server behavior within the Hyperswarm network. - **No Third-Party Servers**: This approach eliminates the need for external STUN/TURN servers, as the broadcaster handles the necessary signaling and relaying over Hyperswarm. - **NAT Traversal**: Hyperswarm assists in establishing connections between peers even when they are behind NATs. ### Audio Capture and Streaming Using **WebRTC** and the **Web Audio API**, `pearCast` captures and streams audio from the broadcaster to listeners. 1. **Audio Context Setup**: When a station is created, an `AudioContext` is initialized for audio processing. 2. **Local Media Stream**: The broadcaster captures audio using `navigator.mediaDevices.getUserMedia()` and adds the tracks to the `RTCPeerConnection`. 3. **Real-time Audio Streaming**: WebRTC handles the streaming of audio data between the broadcaster and listeners. 4. **Playback for Listeners**: Listeners receive the audio stream via the `ontrack` event and play it using an `