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https://github.com/CyberL1/Minecraft-Realms-Emulator.git
synced 2024-11-21 05:38:21 -05:00
feat(panel): re-fetch server after state change
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82e3abd103
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@ -17,14 +17,20 @@ else
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@server.State
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</div>
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<div class="buttons">
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<button class="btn btn-success" @onclick="StartServer">
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<i class="bi-caret-right-fill"></i>
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Start
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</button>
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<button class="btn btn-danger" @onclick="StopServer">
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<i class="bi-stop-circle-fill"></i>
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Stop
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</button>
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@if (server.State == "CLOSED")
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{
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<button class="btn btn-success" @onclick="StartServer">
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<i class="bi-caret-right-fill"></i>
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Start
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</button>
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}
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else
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{
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<button class="btn btn-danger" @onclick="StopServer">
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<i class="bi-stop-circle-fill"></i>
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Stop
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</button>
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}
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</div>
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</div>
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@ -47,6 +53,11 @@ else
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private List<string> logs = [];
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protected override async Task OnInitializedAsync()
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{
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await GetServer();
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}
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public async Task GetServer()
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{
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HttpClient httpClient = new HttpClient();
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httpClient.DefaultRequestHeaders.Authorization = new System.Net.Http.Headers.AuthenticationHeaderValue(Environment.GetEnvironmentVariable("ADMIN_KEY"));
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@ -75,7 +86,9 @@ else
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HttpClient httpClient = new HttpClient();
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httpClient.DefaultRequestHeaders.Authorization = new System.Net.Http.Headers.AuthenticationHeaderValue(Environment.GetEnvironmentVariable("ADMIN_KEY"));
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await JS.InvokeVoidAsync("serverLogsStream.start", DotNetObjectReference.Create(this), wId);
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await httpClient.PutAsync($"http://localhost:8080/api/admin/servers/{wId}/open", new StringContent(""));
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await GetServer();
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}
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public async Task StopServer()
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@ -84,5 +97,6 @@ else
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httpClient.DefaultRequestHeaders.Authorization = new System.Net.Http.Headers.AuthenticationHeaderValue(Environment.GetEnvironmentVariable("ADMIN_KEY"));
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await httpClient.PutAsync($"http://localhost:8080/api/admin/servers/{wId}/close", new StringContent(""));
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await GetServer();
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}
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}
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