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fix: wait until the server is closed before returning
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@ -687,6 +687,15 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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_context.SaveChanges();
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var connection = _context.Connections.FirstOrDefault(c => c.World.Id == wId);
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var query = new MinecraftServerQuery().Query(connection.Address);
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while (query != null)
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{
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await Task.Delay(1000);
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query = new MinecraftServerQuery().Query(connection.Address);
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}
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return Ok(true);
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}
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@ -948,7 +957,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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_context.Worlds.Remove(world);
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_context.SaveChanges();
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return Ok(true);
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return Ok(true); // 52.169.109.192:30343
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}
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[HttpGet("templates/{type}")]
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