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https://github.com/CyberL1/Minecraft-Realms-Emulator.git
synced 2024-12-22 04:18:21 -05:00
fix: world slots
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54a05537c4
commit
4605ac5fef
@ -7,6 +7,7 @@ using Minecraft_Realms_Emulator.Shared.Data;
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using Minecraft_Realms_Emulator.Shared.Entities;
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using Minecraft_Realms_Emulator.Shared.Requests;
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using Minecraft_Realms_Emulator.Shared.Responses;
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using Newtonsoft.Json;
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namespace Minecraft_Realms_Emulator.Modes.External
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{
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@ -73,7 +74,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -116,7 +117,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -177,7 +178,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -233,7 +234,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -333,7 +334,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -378,7 +379,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -443,26 +444,26 @@ namespace Minecraft_Realms_Emulator.Modes.External
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slots.Add(new SlotResponse()
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{
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SlotId = slot.SlotId,
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Options =
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Options = JsonConvert.SerializeObject(new
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{
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SlotName = slot.SlotName,
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GameMode = slot.GameMode,
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Hardcore = slot.GameMode == 3,
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Difficulty = slot.Difficulty,
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SpawnProtection = slot.SpawnProtection,
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ForceGameMode = slot.ForceGameMode,
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Pvp = slot.Pvp,
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SpawnAnimals = slot.SpawnAnimals,
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SpawnMonsters = slot.SpawnMonsters,
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SpawnNPCs = slot.SpawnNPCs,
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CommandBlocks = slot.CommandBlocks,
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Version = slot.Version,
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Compatibility = compatibility
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}
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slotName = slot.SlotName,
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gameMode = slot.GameMode,
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hardcore = slot.Difficulty == 3,
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difficulty = slot.Difficulty,
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spawnProection = slot.SpawnProtection,
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forceGameMode = slot.ForceGameMode,
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pvp = slot.Pvp,
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spawnAnimals = slot.SpawnAnimals,
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spawnMonsters = slot.SpawnMonsters,
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spawnNPCs = slot.SpawnNPCs,
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commandBlocks = slot.CommandBlocks,
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version = slot.Version,
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compatibility
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})
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});
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}
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SlotOptionsResponse activeSlotOptions = slots.Find(s => s.SlotId == activeSlot.SlotId).Options;
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var activeSlotOptions = JsonConvert.DeserializeObject<SlotOptionsResponse>(slots.Find(s => s.SlotId == activeSlot.SlotId).Options);
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if (world.ParentWorld != null)
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{
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@ -477,7 +478,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.GameMode == 3,
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IsHardcore = activeSlot.GameMode == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -10,6 +10,7 @@ using Minecraft_Realms_Emulator.Shared.Requests;
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using Minecraft_Realms_Emulator.Shared.Responses;
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using System.Net;
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using System.Net.Sockets;
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using Newtonsoft.Json;
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namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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{
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@ -76,7 +77,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -119,7 +120,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -180,7 +181,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -236,7 +237,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -336,7 +337,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -381,7 +382,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -446,26 +447,26 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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slots.Add(new SlotResponse()
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{
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SlotId = slot.SlotId,
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Options =
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Options = JsonConvert.SerializeObject(new
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{
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SlotName = slot.SlotName,
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GameMode = slot.GameMode,
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Hardcore = slot.Difficulty == 3,
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Difficulty = slot.Difficulty,
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SpawnProtection = slot.SpawnProtection,
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ForceGameMode = slot.ForceGameMode,
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Pvp = slot.Pvp,
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SpawnAnimals = slot.SpawnAnimals,
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SpawnMonsters = slot.SpawnMonsters,
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SpawnNPCs = slot.SpawnNPCs,
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CommandBlocks = slot.CommandBlocks,
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Version = slot.Version,
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Compatibility = compatibility
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}
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slotName = slot.SlotName,
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gameMode = slot.GameMode,
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hardcore = slot.Difficulty == 3,
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difficulty = slot.Difficulty,
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spawnProection = slot.SpawnProtection,
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forceGameMode = slot.ForceGameMode,
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pvp = slot.Pvp,
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spawnAnimals = slot.SpawnAnimals,
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spawnMonsters = slot.SpawnMonsters,
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spawnNPCs = slot.SpawnNPCs,
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commandBlocks = slot.CommandBlocks,
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version = slot.Version,
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compatibility
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})
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});
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}
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SlotOptionsResponse activeSlotOptions = slots.Find(s => s.SlotId == activeSlot.SlotId).Options;
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var activeSlotOptions = JsonConvert.DeserializeObject<SlotOptionsResponse>(slots.Find(s => s.SlotId == activeSlot.SlotId).Options);
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if (world.ParentWorld != null)
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{
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@ -480,7 +481,7 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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Name = world.Name,
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Motd = world.Motd,
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GameMode = activeSlot.GameMode,
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Hardcore = activeSlot.Difficulty == 3,
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IsHardcore = activeSlot.Difficulty == 3,
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State = world.State,
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WorldType = world.WorldType,
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MaxPlayers = world.MaxPlayers,
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@ -3,11 +3,12 @@
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public class SlotResponse
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{
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public int SlotId { get; set; }
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public SlotOptionsResponse Options { get; set; } = null!;
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public SlotSettingsResponse Settings { get; set; } = null!;
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public string Options { get; set; } = null!;
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public SlotResponse()
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{
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Options = new SlotOptionsResponse();
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Settings = new SlotSettingsResponse();
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}
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}
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}
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@ -0,0 +1,7 @@
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namespace Minecraft_Realms_Emulator.Shared.Responses
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{
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public class SlotSettingsResponse
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{
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public bool Hardcore { get; set; }
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}
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}
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@ -5,11 +5,12 @@ namespace Minecraft_Realms_Emulator.Shared.Responses
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public class WorldResponse : World
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{
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public string RemoteSubscriptionId { get; set; } = new Guid().ToString();
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public bool Hardcore { get; set; }
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public bool IsHardcore { get; set; } = false;
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public int GameMode { get; set; }
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public int DaysLeft { get; set; } = 30;
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public bool Expired { get; set; } = false;
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public bool ExpiredTrial { get; set; } = false;
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public bool GracePeriod { get; set; } = false;
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public string Compatibility { get; set; } = null!;
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public List<SlotResponse> Slots { get; set; } = null!;
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public string ActiveVersion { get; set; } = null!;
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