mirror of
https://github.com/CyberL1/Minecraft-Realms-Emulator.git
synced 2024-11-23 22:58:21 -05:00
feat: error handling in POST /worlds/{id}
and POST /worlds/{wId}/slot/{sId}
This commit is contained in:
parent
26fa8813dd
commit
a6b70a0686
@ -324,8 +324,30 @@ namespace Minecraft_Realms_Emulator.Modes.External
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[HttpPost("{wId}")]
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[HttpPost("{wId}")]
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[CheckForWorld]
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[CheckForWorld]
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[CheckRealmOwner]
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[CheckRealmOwner]
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public async Task<ActionResult<bool>> UpdateWorld(int wId, WorldCreateRequest body)
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public async Task<ActionResult<(bool, ErrorResponse)>> UpdateWorld(int wId, WorldCreateRequest body)
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{
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{
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if (body.Name.Length > 32)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "World name cannot exceed 32 characters"
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};
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return BadRequest(errorResponse);
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}
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if (body.Description.Length > 32)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "World description cannot exceed 32 characters"
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};
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return BadRequest(errorResponse);
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}
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var worlds = await _context.Worlds.ToListAsync();
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == wId);
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var world = worlds.Find(w => w.Id == wId);
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@ -341,8 +363,19 @@ namespace Minecraft_Realms_Emulator.Modes.External
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[HttpPost("{wId}/slot/{sId}")]
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[HttpPost("{wId}/slot/{sId}")]
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[CheckForWorld]
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[CheckForWorld]
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[CheckRealmOwner]
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[CheckRealmOwner]
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public async Task<ActionResult<bool>> UpdateSlotAsync(int wId, int sId, SlotOptionsRequest body)
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public async Task<ActionResult<(bool, ErrorResponse)>> UpdateSlot(int wId, int sId, SlotOptionsRequest body)
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{
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{
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if (body.SlotName.Length > 10)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Slot name cannot exceed 10 characters"
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};
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return BadRequest(errorResponse);
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}
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var slots = await _context.Slots.Where(s => s.World.Id == wId).ToListAsync();
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var slots = await _context.Slots.Where(s => s.World.Id == wId).ToListAsync();
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var slot = slots.Find(s => s.SlotId == sId);
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var slot = slots.Find(s => s.SlotId == sId);
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@ -347,8 +347,30 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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[CheckForWorld]
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[CheckForWorld]
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[CheckRealmOwner]
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[CheckRealmOwner]
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[CheckActiveSubscription]
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[CheckActiveSubscription]
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public async Task<ActionResult<bool>> UpdateWorld(int wId, WorldCreateRequest body)
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public async Task<ActionResult<(bool, ErrorResponse)>> UpdateWorld(int wId, WorldCreateRequest body)
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{
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{
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if (body.Name.Length > 32)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "World name cannot exceed 32 characters"
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};
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return BadRequest(errorResponse);
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}
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if (body.Description.Length > 32)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "World description cannot exceed 32 characters"
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};
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return BadRequest(errorResponse);
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}
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var worlds = await _context.Worlds.ToListAsync();
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == wId);
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var world = worlds.Find(w => w.Id == wId);
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@ -365,8 +387,52 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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[CheckForWorld]
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[CheckForWorld]
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[CheckRealmOwner]
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[CheckRealmOwner]
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[CheckActiveSubscription]
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[CheckActiveSubscription]
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public async Task<ActionResult<bool>> UpdateSlotAsync(int wId, int sId, SlotOptionsRequest body)
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public async Task<ActionResult<(bool, ErrorResponse)>> UpdateSlot(int wId, int sId, SlotOptionsRequest body)
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{
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{
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if (body.SlotName.Length > 10)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Slot name cannot exceed 10 characters"
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};
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return BadRequest(errorResponse);
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}
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if (body.SpawnProtection < 0 || body.SpawnProtection > 16)
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Spawn protection can only be between 0 and 16"
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};
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return BadRequest(errorResponse);
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}
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if (!new List<int>{ 0, 1, 2 }.Contains(body.GameMode))
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Gamemode can only be one of 0, 1, 2"
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};
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return BadRequest(errorResponse);
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}
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if (!new List<int> { 0, 1, 2, 3 }.Contains(body.Difficulty))
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{
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ErrorResponse errorResponse = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Difficulty can only be one of 0, 1, 2, 3"
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};
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return BadRequest(errorResponse);
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}
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var slots = await _context.Slots.Where(s => s.World.Id == wId).ToListAsync();
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var slots = await _context.Slots.Where(s => s.World.Id == wId).ToListAsync();
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var slot = slots.Find(s => s.SlotId == sId);
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var slot = slots.Find(s => s.SlotId == sId);
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