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fix: load worlds when there's no patch number
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@ -66,7 +66,7 @@ namespace Minecraft_Realms_Emulator.Modes.External
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{
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{
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Slot activeSlot = world.Slots.Find(s => s.SlotId == world.ActiveSlot);
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Slot activeSlot = world.Slots.Find(s => s.SlotId == world.ActiveSlot);
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int versionsCompared = SemVersion.Parse(gameVersion, SemVersionStyles.Strict).ComparePrecedenceTo(SemVersion.Parse(activeSlot?.Version ?? gameVersion, SemVersionStyles.Strict));
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int versionsCompared = SemVersion.Parse(gameVersion, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse(activeSlot?.Version ?? gameVersion, SemVersionStyles.Any));
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string isCompatible = versionsCompared == 0 ? nameof(CompatibilityEnum.COMPATIBLE) : versionsCompared < 0 ? nameof(CompatibilityEnum.NEEDS_DOWNGRADE) : nameof(CompatibilityEnum.NEEDS_UPGRADE);
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string isCompatible = versionsCompared == 0 ? nameof(CompatibilityEnum.COMPATIBLE) : versionsCompared < 0 ? nameof(CompatibilityEnum.NEEDS_DOWNGRADE) : nameof(CompatibilityEnum.NEEDS_UPGRADE);
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WorldResponse response = new()
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WorldResponse response = new()
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