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fix: check if world is initialized
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@ -409,6 +409,17 @@ namespace Minecraft_Realms_Emulator.Modes.External
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var world = await _context.Worlds.Include(w => w.Players).Include(w => w.Subscription).Include(w => w.Slots).Include(w => w.ParentWorld.Subscription).FirstOrDefaultAsync(w => w.Id == wId);
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if (world.State == nameof(StateEnum.UNINITIALIZED))
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{
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ErrorResponse error = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Initialize the world first"
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};
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return StatusCode(400, error);
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}
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Slot activeSlot = world.Slots.Find(s => s.SlotId == world.ActiveSlot);
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List<SlotResponse> slots = [];
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@ -412,6 +412,17 @@ namespace Minecraft_Realms_Emulator.Modes.Realms.Controllers
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var world = await _context.Worlds.Include(w => w.Players).Include(w => w.Subscription).Include(w => w.Slots).Include(w => w.ParentWorld.Subscription).FirstOrDefaultAsync(w => w.Id == wId);
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if (world.State == nameof(StateEnum.UNINITIALIZED))
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{
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ErrorResponse error = new()
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{
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ErrorCode = 400,
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ErrorMsg = "Initialize the world first"
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};
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return StatusCode(400, error);
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}
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Slot activeSlot = world.Slots.Find(s => s.SlotId == world.ActiveSlot);
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List<SlotResponse> slots = [];
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