chore: remove non-related routes from external mode

This commit is contained in:
CyberL1 2024-12-14 14:58:57 +01:00
parent 6cb43fcaa3
commit f1a5ddd98c

View File

@ -610,15 +610,6 @@ namespace Minecraft_Realms_Emulator.Modes.External
return Ok(world);
}
[HttpPost("{wId}/reset")]
[CheckForWorld]
[CheckRealmOwner]
public ActionResult<bool> Reset(int wId)
{
Console.WriteLine($"Resetting world {wId}");
return Ok(true);
}
[HttpPut("{wId}/open")]
[CheckForWorld]
[CheckRealmOwner]
@ -690,126 +681,6 @@ namespace Minecraft_Realms_Emulator.Modes.External
return Ok(true);
}
[HttpPost("{wId}/slot/{sId}")]
[CheckForWorld]
[CheckRealmOwner]
public async Task<ActionResult<(bool, ErrorResponse)>> UpdateSlot(int wId, int sId, SlotOptionsRequest body)
{
if (body.SlotName.Length > 10)
{
ErrorResponse errorResponse = new()
{
ErrorCode = 400,
ErrorMsg = "Slot name cannot exceed 10 characters"
};
return BadRequest(errorResponse);
}
var slots = await _context.Slots.Where(s => s.World.Id == wId).ToListAsync();
var slot = slots.Find(s => s.SlotId == sId);
slot.SlotName = body.SlotName;
slot.GameMode = body.GameMode;
slot.Difficulty = body.Difficulty;
slot.SpawnProtection = body.SpawnProtection;
slot.ForceGameMode = body.ForceGameMode;
slot.Pvp = body.Pvp;
slot.SpawnAnimals = body.SpawnAnimals;
slot.SpawnMonsters = body.SpawnMonsters;
slot.SpawnNPCs = body.SpawnNPCs;
slot.CommandBlocks = body.CommandBlocks;
_context.SaveChanges();
return Ok(true);
}
[HttpPut("{wId}/slot/{sId}")]
[CheckForWorld]
[CheckRealmOwner]
public ActionResult<bool> SwitchSlot(int wId, int sId)
{
var world = _context.Worlds.Include(w => w.Minigame).FirstOrDefault(w => w.Id == wId);
var slot = _context.Slots.Where(s => s.World.Id == wId).Where(s => s.SlotId == sId).Any();
if (!slot)
{
string cookie = Request.Headers.Cookie;
string gameVersion = cookie.Split(";")[2].Split("=")[1];
_context.Slots.Add(new()
{
World = world,
SlotId = sId,
SlotName = "",
Version = gameVersion,
GameMode = 0,
Difficulty = 2,
SpawnProtection = 0,
ForceGameMode = false,
Pvp = true,
SpawnAnimals = true,
SpawnMonsters = true,
SpawnNPCs = true,
CommandBlocks = false
});
_context.SaveChanges();
}
world.ActiveSlot = sId;
world.Minigame = null;
world.WorldType = nameof(WorldTypeEnum.NORMAL);
_context.SaveChanges();
return Ok(true);
}
[HttpGet("{wId}/backups")]
[CheckForWorld]
[CheckRealmOwner]
public async Task<ActionResult<BackupsResponse>> GetBackups(int wId)
{
var backups = await _context.Backups.Where(b => b.Slot.World.Id == wId).ToListAsync();
BackupsResponse worldBackups = new()
{
Backups = backups
};
return Ok(worldBackups);
}
[HttpGet("{wId}/slot/{sId}/download")]
[CheckForWorld]
[CheckRealmOwner]
public ActionResult<BackupDownloadResponse> GetBackup(int wId, int sId)
{
Backup backup = _context.Backups.Include(b => b.Slot).FirstOrDefault(b => b.Slot.World.Id == wId && b.Slot.Id == sId);
if (backup == null)
{
ErrorResponse errorResponse = new()
{
ErrorCode = 404,
ErrorMsg = "No backup found"
};
return NotFound(errorResponse);
}
BackupDownloadResponse backupDownloadResponse = new()
{
DownloadLink = backup.DownloadUrl,
ResourcePackUrl = backup.ResourcePackUrl,
ResourcePackHash = backup.ResourcePackHash,
};
return Ok(backupDownloadResponse);
}
[HttpGet("v1/{wId}/join/pc")]
public ActionResult<Connection> Join(int wId)
{
@ -847,38 +718,5 @@ namespace Minecraft_Realms_Emulator.Modes.External
return Ok(true);
}
[HttpGet("templates/{type}")]
public ActionResult<TemplatesResponse> GetWorldTemplates(string type, int page, int pageSize)
{
var totalTemplates = _context.Templates.Where(t => t.Type == type).Count();
var templates = _context.Templates.Where(t => t.Type == type).Skip((page - 1) * pageSize).Take(pageSize).ToList();
TemplatesResponse templatesResponse = new()
{
Page = page,
Size = pageSize,
Total = totalTemplates,
Templates = templates
};
return Ok(templatesResponse);
}
[HttpPut("minigames/{mId}/{wId}")]
[CheckForWorld]
[CheckRealmOwner]
public ActionResult<bool> SwitchToMinigame(int mId, int wId)
{
var world = _context.Worlds.Find(wId);
var minigame = _context.Templates.FirstOrDefault(t => t.Type == nameof(WorldTemplateTypeEnum.MINIGAME) && t.Id == mId);
world.Minigame = minigame;
world.WorldType = nameof(WorldTypeEnum.MINIGAME);
_context.SaveChanges();
return Ok(true);
}
}
}