feat: slot creating

This commit is contained in:
CyberL1 2024-05-21 10:54:14 +02:00
parent 7b88bdb80e
commit faf8948b22

View File

@ -3,6 +3,7 @@ using Microsoft.EntityFrameworkCore;
using Minecraft_Realms_Emulator.Attributes;
using Minecraft_Realms_Emulator.Data;
using Minecraft_Realms_Emulator.Entities;
using Minecraft_Realms_Emulator.Migrations;
using Minecraft_Realms_Emulator.Requests;
using Minecraft_Realms_Emulator.Responses;
using Newtonsoft.Json;
@ -344,10 +345,42 @@ namespace Minecraft_Realms_Emulator.Controllers
}
[HttpPut("{wId}/slot/{sId}")]
public bool SwitchSlot(int wId, int sId)
public async Task<ActionResult<bool>> SwitchSlot(int wId, int sId)
{
Console.WriteLine($"Switching world {wId} to slot {sId}");
return true;
var world = _context.Worlds.Find(wId);
if (world == null) return NotFound("World not found");
var slot = _context.Slots.Where(s => s.World.Id == wId).Where(s => s.SlotId == sId).Any();
if (!slot)
{
string cookie = Request.Headers.Cookie;
string gameVersion = cookie.Split(";")[2].Split("=")[1];
_context.Slots.Add(new() {
World = world,
SlotId = sId,
SlotName = "",
Version = gameVersion,
GameMode = 0,
Difficulty = 2,
SpawnProtection = 0,
ForceGameMode = false,
Pvp = true,
SpawnAnimals = true,
SpawnMonsters = true,
SpawnNPCs = true,
CommandBlocks = false
});
_context.SaveChanges();
}
world.ActiveSlot = sId;
_context.SaveChanges();
return Ok(true);
}
[HttpGet("{Id}/backups")]