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fix: display motd on >1.21.1
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8
Gamemode.cs
Normal file
8
Gamemode.cs
Normal file
@ -0,0 +1,8 @@
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using System;
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public enum Gamemode
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{
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survival,
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creative,
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adventure
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}
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@ -90,6 +90,10 @@ namespace MyMcRealms.Controllers
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ActiveVersion = world.GameVersion
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};
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if (world.Gamemode == "survival") response.GameMode = 0;
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if (world.Gamemode == "creative") response.GameMode = 1;
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if (world.Gamemode == "adventure") response.GameMode = 2;
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allWorlds.Add(response);
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}
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}
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@ -185,6 +189,10 @@ namespace MyMcRealms.Controllers
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]
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};
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if (world.Gamemode == "survival") response.GameMode = 0;
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if (world.Gamemode == "creative") response.GameMode = 1;
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if (world.Gamemode == "adventure") response.GameMode = 2;
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return Ok(response);
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}
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@ -18,6 +18,7 @@
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public List<Whitelist> Whitelist { get; set; } = null!;
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public bool WhitelistEnable { get; set; }
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public string OwnersToken { get; set; } = string.Empty;
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public string Gamemode { get; set; } = null!;
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}
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public class Op
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@ -7,6 +7,8 @@
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public string? OwnerUUID { get; set; }
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public string? Name { get; set; }
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public string? Motd { get; set; }
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public int GameMode { get; set; }
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public bool Hardcore { get; set; }
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public string State { get; set; } = "OPEN";
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public string WorldType { get; set; } = "NORMAL";
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public List<PlayerResponse> Players { get; set; } = [];
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