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https://github.com/CyberL1/MyMcRealms.git
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fix: slots on <1.21.1
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parent
0e06049d6e
commit
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@ -75,6 +75,7 @@ namespace MyMcRealms.Controllers
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OwnerUUID = worldOwnerUuid,
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OwnerUUID = worldOwnerUuid,
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Name = worldName,
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Name = worldName,
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Motd = world.Motd.Replace("<22>", "§").Replace("&", "§"),
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Motd = world.Motd.Replace("<22>", "§").Replace("&", "§"),
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IsHardcore = world.Difficulty == "hard",
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State = worldState,
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State = worldState,
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WorldType = "NORMAL",
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WorldType = "NORMAL",
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MaxPlayers = 10,
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MaxPlayers = 10,
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@ -161,6 +162,7 @@ namespace MyMcRealms.Controllers
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OwnerUUID = worldOwnerUuid,
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OwnerUUID = worldOwnerUuid,
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Name = worldName,
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Name = worldName,
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Motd = world.Motd.Replace("<22>", "§"),
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Motd = world.Motd.Replace("<22>", "§"),
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IsHardcore = world.Difficulty == "hard",
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State = whitelist.Enabled ? "CLOSED" : "OPEN",
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State = whitelist.Enabled ? "CLOSED" : "OPEN",
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WorldType = "NORMAL",
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WorldType = "NORMAL",
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MaxPlayers = 10,
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MaxPlayers = 10,
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@ -19,6 +19,7 @@
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public bool WhitelistEnable { get; set; }
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public bool WhitelistEnable { get; set; }
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public string OwnersToken { get; set; } = string.Empty;
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public string OwnersToken { get; set; } = string.Empty;
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public string Gamemode { get; set; } = null!;
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public string Gamemode { get; set; } = null!;
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public string Difficulty { get; set; } = null!;
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}
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}
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public class Op
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public class Op
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@ -3,6 +3,12 @@
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public class SlotResponse
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public class SlotResponse
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{
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{
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public int SlotId { get; set; }
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public int SlotId { get; set; }
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public SlotSettingsResponse Settings { get; set; } = null!;
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public string Options { get; set; } = null!;
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public string Options { get; set; } = null!;
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public SlotResponse()
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{
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Settings = new SlotSettingsResponse();
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}
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}
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}
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}
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}
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7
MyMcRealms/Responses/SlotSettingsResponse.cs
Normal file
7
MyMcRealms/Responses/SlotSettingsResponse.cs
Normal file
@ -0,0 +1,7 @@
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namespace MyMcRealms.Responses
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{
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public class SlotSettingsResponse
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{
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public bool Hardcore = false;
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}
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}
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@ -8,7 +8,7 @@
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public string? Name { get; set; }
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public string? Name { get; set; }
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public string? Motd { get; set; }
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public string? Motd { get; set; }
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public int GameMode { get; set; }
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public int GameMode { get; set; }
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public bool Hardcore { get; set; }
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public bool IsHardcore { get; set; }
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public string State { get; set; } = "OPEN";
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public string State { get; set; } = "OPEN";
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public string WorldType { get; set; } = "NORMAL";
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public string WorldType { get; set; } = "NORMAL";
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public List<PlayerResponse> Players { get; set; } = [];
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public List<PlayerResponse> Players { get; set; } = [];
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