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fix: check if world's motd is longer than the limit first (idk some C# shenanigans)
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@ -54,10 +54,16 @@ namespace MyMcRealms.Controllers
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if (SemVersion.Parse(gameVerision, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse("1.19.4", SemVersionStyles.OptionalPatch)) < 0) {
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if (SemVersion.Parse(gameVerision, SemVersionStyles.OptionalPatch).ComparePrecedenceTo(SemVersion.Parse("1.19.4", SemVersionStyles.OptionalPatch)) < 0) {
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world.Motd = world.Motd.Remove(32); // Pre 1.19.4 MOTD limit
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if (world.Motd.Length > 32)
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{
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world.Motd = world.Motd.Remove(32); // Pre 1.19.4 MOTD limit
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}
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} else
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} else
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{
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{
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world.Motd = world.Motd.Remove(52); // Post 1.19.4 MOTD limit
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if (world.Motd.Length > 52)
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{
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world.Motd = world.Motd.Remove(52); // Post 1.19.4 MOTD limit
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}
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}
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}
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WorldResponse response = new()
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WorldResponse response = new()
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