fix(agentctl): add mesh-cluster and mesh-helpers modules

Restore missing mesh wiring so HeadlessSession and agentctl smokes load
without MODULE_NOT_FOUND; host/guest mesh group runs invite join sync.

Co-authored-by: Cursor <[email protected]>
This commit is contained in:
Raven Scott
2026-05-23 06:06:35 -04:00
co-authored by Cursor
parent 0ee1a0bdb7
commit 0040921fde
4 changed files with 128 additions and 0 deletions
+12
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@@ -3,6 +3,13 @@
const { AgentServer } = require('./server')
const { AgentClient } = require('./client')
const { HeadlessSession } = require('./headless')
const { PearcordMeshCluster } = require('./mesh-cluster')
const {
connectGuildMeshGroup,
createIsolatedMeshDht,
waitFor,
sleep
} = require('./mesh-helpers')
const { matchView, getPath } = require('./assert')
const {
resolveStoragePath,
@@ -17,6 +24,11 @@ module.exports = {
AgentServer,
AgentClient,
HeadlessSession,
PearcordMeshCluster,
connectGuildMeshGroup,
createIsolatedMeshDht,
waitFor,
sleep,
matchView,
getPath,
resolveStoragePath,
+35
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@@ -0,0 +1,35 @@
'use strict'
const path = require('bare-path')
const { HeadlessSession } = require('./headless')
const { connectGuildMeshGroup } = require('./mesh')
/**
* Run a scenario on multiple isolated headless peers (P2P mesh smoke / agent journeys).
*/
class PearcordMeshCluster {
constructor (opts = {}) {
this.peerCount = Math.max(2, Number(opts.peerCount) || 2)
this.sessions = []
}
async runScenario (scenarioPath) {
return connectGuildMeshGroup(path.resolve(scenarioPath), {
peerCount: this.peerCount,
sessions: this.sessions
})
}
async close () {
for (const s of this.sessions) {
try {
await s.close()
} catch {
/* ignore */
}
}
this.sessions.length = 0
}
}
module.exports = { PearcordMeshCluster }
+25
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@@ -0,0 +1,25 @@
'use strict'
function sleep (ms) {
return new Promise((resolve) => setTimeout(resolve, ms))
}
async function waitFor (fn, timeoutMs = 15000, intervalMs = 50) {
const deadline = Date.now() + timeoutMs
while (Date.now() < deadline) {
if (await fn()) return true
await sleep(intervalMs)
}
return false
}
/** @returns {null} isolated DHT wiring is optional for headless IPC smokes */
function createIsolatedMeshDht () {
return null
}
module.exports = {
sleep,
waitFor,
createIsolatedMeshDht
}
+56
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@@ -0,0 +1,56 @@
'use strict'
const path = require('bare-path')
const os = require('bare-os')
const { HeadlessSession } = require('./headless')
const { waitFor } = require('./mesh-helpers')
/**
* Host + guest headless sessions run the same onboard scenario shape, then exchange a mesh marker message.
* @param {string} scenarioPath path to JSON with host steps (register + create-guild)
* @param {{ peerCount?: number, sessions?: HeadlessSession[] }} opts
*/
async function connectGuildMeshGroup (scenarioPath, opts = {}) {
const peerCount = Math.max(2, Number(opts.peerCount) || 2)
const base = path.join(os.tmpdir(), `pearcord-agentctl-mesh-${Date.now()}`)
const host = new HeadlessSession({ storagePath: path.join(base, 'host') })
const guest = new HeadlessSession({ storagePath: path.join(base, 'guest') })
if (opts.sessions) {
opts.sessions.push(host, guest)
}
await host.start()
await guest.start()
try {
await host.runScenario(scenarioPath)
const invite = host.lastView?.lastInvite?.code || host.lastView?.inviteCode
if (!invite) {
const created = await host.ipc({ type: 'create-invite' })
const code = created?.lastInvite?.code
if (!code) throw new Error('mesh: no invite code after host scenario')
await guest.ipc({ type: 'join-invite', code })
} else {
await guest.ipc({ type: 'join-invite', code: invite })
}
await waitFor(async () => guest.lastView?.mode === 'guild', 20000)
const token = `agentctl-mesh-${Date.now()}`
await host.ipc({ type: 'send-message', content: token })
const synced = await waitFor(async () => {
const v = guest.lastView
return (v?.messages || []).some((m) => String(m.content || '').includes(token))
}, 25000)
if (!synced) throw new Error('mesh: guest did not receive host message')
return {
peerCount,
hostPeers: host.lastView?.stats?.peers ?? 0,
guestPeers: guest.lastView?.stats?.peers ?? 0,
token
}
} finally {
await host.close()
await guest.close()
}
}
module.exports = {
connectGuildMeshGroup
}