Phase 1015: add guild sync burst refresh agentctl journey stub (v0.8.982).

Non-breaking refactor — runMeshStabilityUiGuildSyncBurstRefreshJourney
for mesh stability UI chrome refresh verification. No behavior changes.

Co-authored-by: Cursor <[email protected]>
This commit is contained in:
Raven Scott
2026-06-05 06:39:58 -04:00
co-authored by Cursor
parent 723b60fc4e
commit 6f6aaf8a6b
+19
View File
@@ -2339,6 +2339,25 @@ class HeadlessSession {
return { guildId: gid, fields, snapshot, badgeText, view }
}
/** Journey stub: guild sync burst refresh predicate keys + snapshot (Phase 1015). */
async runMeshStabilityUiGuildSyncBurstRefreshJourney (guildId) {
if (!this.platform) throw new Error('headless not started')
const gid = guildId || this.platform.guild?.guild?.id
if (!gid) throw new Error('no guild')
const path = require('bare-path')
const uiPath = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-sync-burst-refresh.js')
const {
listMeshStabilityUiGuildSyncBurstRefreshFieldKeys,
buildMeshStabilityGuildSyncBurstRefreshSnapshot,
guildSyncBurstNeedsRefresh
} = await import(uiPath)
const view = await this.refreshView()
const keys = listMeshStabilityUiGuildSyncBurstRefreshFieldKeys()
const snapshot = buildMeshStabilityGuildSyncBurstRefreshSnapshot(view)
const stable = guildSyncBurstNeedsRefresh(view, view)
return { guildId: gid, keys, snapshot, stable, view }
}
/** Journey stub: guild sync push halt refresh predicate keys + snapshot (Phase 1014). */
async runMeshStabilityUiGuildSyncPushHaltRefreshJourney (guildId) {
if (!this.platform) throw new Error('headless not started')