Phase 1007: agentctl guild light-poll refresh journey stub.
Adds runMeshStabilityUiGuildLightPollRefreshJourney for chrome refresh track verification without changing mesh or RPC behavior. Co-authored-by: Cursor <[email protected]>
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+19
@@ -2339,6 +2339,25 @@ class HeadlessSession {
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return { guildId: gid, fields, snapshot, badgeText, view }
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}
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/** Journey stub: guild light-poll refresh predicate keys + snapshot (Phase 1007). */
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async runMeshStabilityUiGuildLightPollRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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const gid = guildId || this.platform.guild?.guild?.id
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if (!gid) throw new Error('no guild')
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const path = require('bare-path')
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const uiPath = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-light-poll-refresh.js')
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const {
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listMeshStabilityUiGuildLightPollRefreshKindKeys,
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buildMeshStabilityGuildLightPollRefreshSnapshot,
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guildChannelsNeedsRefresh
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} = await import(uiPath)
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const view = await this.refreshView()
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const kinds = listMeshStabilityUiGuildLightPollRefreshKindKeys()
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const snapshot = buildMeshStabilityGuildLightPollRefreshSnapshot(view, view)
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const stableChannels = guildChannelsNeedsRefresh(view, view)
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return { guildId: gid, kinds, snapshot, stableChannels, view }
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}
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/** Journey stub: guild sync health refresh predicate keys + snapshot (Phase 1006). */
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async runMeshStabilityUiGuildSyncHealthRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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