fix(guild): live roster gossip and reliable mesh send (v0.1.1)
- GUILD_SYNC consumers receive members[] from platform bundle builder - Dedupe hyperswarm connections per peerId before attaching gossip/attach wires - broadcastGossip: bounded wireReady then always send (matches discovery mesh) Enables live MEMBER_JOIN, MEMBER_ROLE_UPDATE, and PRESENCE_UPDATE without simulateGossip in CI smokes. Co-authored-by: Cursor <[email protected]>
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@@ -653,6 +653,18 @@ class PearcordGuild extends EventEmitter {
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this.swarm.removeAllListeners('connection')
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this.swarm.on('connection', (conn) => {
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const peerId = b4a.toString(conn.remotePublicKey, 'hex')
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const prevConn = this.peers.get(peerId)
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if (prevConn && prevConn !== conn) {
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try {
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prevConn.destroy()
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} catch {
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// ignore
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}
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this._channels.delete(peerId)
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this._attachChannels.delete(peerId)
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this._voiceChannels.delete(peerId)
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this._screenChannels.delete(peerId)
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}
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this.peers.set(peerId, conn)
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const ch = attachGossipMesh(this, conn)
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if (ch) this._channels.set(peerId, ch)
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@@ -33,8 +33,7 @@ async function broadcastGossip (guild, method, payload) {
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await Promise.all(
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sessions.map(async (session) => {
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try {
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const ok = await wireReady(session, 6000)
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if (!ok) return
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await wireReady(session, 2000)
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session.send(buf)
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} catch {
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// peer gone
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "pearcord-guild",
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"version": "0.1.0",
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"version": "0.1.1",
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"main": "index.js",
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"type": "commonjs",
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"exports": {
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