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# Discord Bot with Slash Commands and Modals
# Discord-Linux Discord.JS v14 Base Template
This project is a fully-featured Discord bot written in Node.js, using the `discord.js` library. It includes functionalities like handling slash commands, context menu commands, and displaying modals for user input.
Only 3 dependencies required to run this bot!
## Features
Message intents are NOT supported in this bot, this is due to the verification that Discord is enabling.
- **Slash Commands**: Commands that can be triggered using `/` in Discord, like `/ping` to check bot latency.
- **Modals**: Interactive modals where users can input data, for example, `/modal-example`.
- **Context Menu Commands**: Right-click context menu commands for users or messages.
- **Ephemeral Replies**: Ability to send private, ephemeral replies to users.
- **Dynamic Command Registration**: Automatically registers commands based on the project directory structure.
- **User Installed App Support**: Automatically registers commands global to Discord via User Apps
Structure:
## Installation
**commands** - This folder contains commands
### Prerequisites
**event** - This folder contains files related to discord.js events. (Like "ready", "interactionCreate")
Ensure you have the following installed:
**handler** - This folder contains files that read the commands folders contents.
- [Node.js](https://nodejs.org/) (v16.6.0 or higher)
- [Discord.js](https://discord.js.org/) (v14.x)
- A Discord Bot Token (see [here](https://discord.com/developers/docs/getting-started#configuring-your-bot) for instructions)
**index.js** - This is the main file to run the bot.
### Clone the Repository
```bash
git clone https://git.ssh.surf/snxraven/DiscordJS-v14-Template.git
cd DiscordJS-v14-Template
1) Use ```npm i ```
2) Create a .env file ``` touch .env```
3) Edit .env
```
TOKEN = token
```
### Install Dependencies
4) Go to Handler -- > index.js and change "GUIDIDHERE" to your Discord Server's Guild ID
```bash
npm install
```
5) Go into https://discord.com/developers/applications and enable Privileged Intents.
### Environment Variables
6) Run the bot ```node index.js```
Create a `.env` file in the root of your project directory with the following content:
```
TOKEN=YOUR_DISCORD_BOT_TOKEN
DISCORD_CLIENT_ID=APPIDHERE
```
Replace `YOUR_DISCORD_BOT_TOKEN` with your actual bot token from the Discord Developer Portal.
## File Structure
- `index.js`: The entry point of the bot that initializes the client and loads commands and events.
- `handler/index.js`: Dynamically loads commands and events and registers slash commands with Discord.
- `events/`: Folder containing event listeners such as `ready.js` (bot ready event) and `interactionCreate.js` (command handling).
- `commands/`: Folder containing command files. Commands are organized into subfolders based on category.
- `commands/info/`: Contains commands like `/ping` and `/modal-example`.
- `commands/context/`: Contains context menu commands like `ping-test`.
### Commands
- `ping`: Returns the bot's websocket latency with an ephemeral reply.
- `modal-example`: Displays a modal for user input.
- `ping-test`: A context menu command that returns latency when right-clicking a message.
## Running the Bot
To start the bot, run:
```bash
node index.js
```
If everything is set up correctly, you should see the following message:
```
YourBotName is up and ready to go!
```
The bot will automatically register slash commands for every guild it's in.
## Command Examples
### Slash Command: `/ping`
Returns the bot's websocket latency in an embed message.
### Slash Command: `/modal-example`
Opens a modal where users can input text, which is then displayed back to them.
### Context Menu Command: `ping-test`
Available by right-clicking a message and choosing this context command. It shows the bot's latency.
## Adding New Commands
To add a new command:
1. Create a new `.js` file in the `commands/` folder under the appropriate subfolder.
2. Define your command with the structure used in the existing commands.
3. Restart the bot to automatically load the new command.
Example command structure:
```js
module.exports = {
name: "new-command",
description: "Describe your command here",
run: async (client, interaction) => {
// Command logic
},
};
```
## Modals
The bot supports modals for user input. To add a new modal, create a new command in the `commands/` folder and use the `ModalBuilder` from `discord.js` to display a modal.
Example modal code:
```js
const { ModalBuilder, TextInputBuilder, TextInputStyle } = require('discord.js');
const { ActionRowBuilder } = require('discord.js');
module.exports = {
name: "modal-example",
description: "Show a demo modal!",
run: async (client, interaction) => {
const modal = new ModalBuilder()
.setCustomId('example-modal')
.setTitle('Example Modal');
const input = new TextInputBuilder()
.setCustomId('input-field')
.setLabel("Your Input")
.setStyle(TextInputStyle.Paragraph);
const row = new ActionRowBuilder().addComponents(input);
modal.addComponents(row);
await interaction.showModal(modal);
}
};
```
## Handling Ephemeral Replies
Commands can return ephemeral (private) responses, making replies visible only to the command invoker. To enable ephemeral replies, add a `private` property to the command definition:
```js
module.exports = {
name: "ping",
description: "Returns latency",
private: true, // This makes the reply private
run: async (client, interaction) => {
// Command logic here
},
};
```
## Events
The bot listens for two primary events:
- `ready`: Triggered when the bot is logged in and ready.
- `interactionCreate`: Triggered when a user interacts with the bot through slash commands, modals, or context menu commands.
## Troubleshooting
- Ensure you have the correct bot token in your `.env` file.
- Make sure your bot has the necessary permissions to register commands in the guilds it's in.
- If commands arent registering, try manually clearing the commands in the Discord Developer Portal or use `guild-specific` commands to speed up testing.
Want to make this better? Issue a pull request!

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const { EmbedBuilder } = require('discord.js');
const { ActionRowBuilder, ModalBuilder, TextInputBuilder, TextInputStyle } = require('discord.js');
module.exports = {
name: "modal-example",
description: "Show a demo modal!",
run: async (client, interaction) => {
// Declare a random ID for the modal to ensure unique interactions
const modalId = `modal-${Math.floor(Math.random() * 99999999999999).toString()}`;
// Check if this is a chatInput command interaction
if (!interaction.isChatInputCommand()) return;
// Create the modal
const modal = new ModalBuilder()
.setCustomId(modalId)
.setTitle('This is an example modal');
// Create a text input component for the modal
const modalInputData = new TextInputBuilder()
.setCustomId('modalInput')
.setLabel("What text do you want to send?")
.setStyle(TextInputStyle.Paragraph); // Allows for multi-line text
// Wrap the text input in an action row
const modalInputRow = new ActionRowBuilder().addComponents(modalInputData);
// Add the input row to the modal
modal.addComponents(modalInputRow);
// Show the modal to the user
await interaction.showModal(modal);
// Handle the modal submission within the same interaction listener
client.once('interactionCreate', async (modalInteraction) => {
// Ensure we are handling the correct modal submission
if (!modalInteraction.isModalSubmit() || modalInteraction.customId !== modalId) return;
// Retrieve the data entered by the user
const modalInputDataString = modalInteraction.fields.getTextInputValue('modalInput');
// Create an embed to display the user input
const embed = new EmbedBuilder()
.setColor("#FF0000")
.setTitle("Your input!")
.setDescription(`You said: ${modalInputDataString}`)
.setTimestamp()
.setFooter({ text: `Requested by ${modalInteraction.user.tag}`, iconURL: modalInteraction.user.displayAvatarURL() });
// Reply to the modal submission with the embed
await modalInteraction.reply({ embeds: [embed] });
});
}
};

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@ -2,7 +2,6 @@ const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "ping",
private: true, // Mark this command as private for ephemeral replies
description: "Returns websocket latency",
run: async (client, interaction) => {

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const { EmbedBuilder } = require('discord.js');
const {ApplicationCommandType } = require('discord.js');
module.exports = {
name: "ping-test",
type: ApplicationCommandType.Message,
run: async (client, interaction) => {
const embed = new EmbedBuilder()
.setColor("#FF0000")
.setTitle("🏓 Pong!")
.setDescription(`Latency : ${client.ws.ping}ms`)
.setTimestamp()
.setFooter({ text: `Requested by ${interaction.user.tag}`, iconURL: `${interaction.user.displayAvatarURL()}` });
interaction.followUp({ embeds: [embed] });
},
};

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const client = require("../index");
require("dotenv").config();
const { glob } = require("glob");
const { promisify } = require("util");
const globPromise = promisify(glob);
client.on("interactionCreate", async (interaction) => {
// Slash Commands
const slashCommands = await globPromise(`${process.cwd()}/commands/*/*.js`);
const arrayOfSlashCommands = [];
// Map the slash commands into data to be processed
slashCommands.map((value) => {
const file = require(value);
const splitted = value.split("/");
const directory = splitted[splitted.length - 2];
if (!file?.name) return;
const properties = { directory, ...file };
client.slashCommands.set(file.name, properties);
if (["MESSAGE", "USER"].includes(file.type)) delete file.description;
// Push the data
const JSONCommand = {
...file,
integration_types: [0, 1], // 0 for guild, 1 for user
contexts: [0, 1, 2], // 0 for guild, 1 for app DMs, 2 for GDMs and other DMs
};
arrayOfSlashCommands.push(JSONCommand);
});
// Slash Command Handling
if (interaction.isChatInputCommand()) {
let commandData = [];
// Filter to find the command for this interaction
await arrayOfSlashCommands.forEach(command => {
if (command.name === interaction.commandName) {
commandData.push(command);
}
});
// Process and parse the command data
const parsedData = commandData[0];
// Defer reply based on privacy settings
if (interaction.commandName === "modal-example") {
console.log("Modal - Skipping defer");
} else {
const isPrivate = parsedData?.private;
await interaction.deferReply({
ephemeral: !!isPrivate,
}).catch(() => {});
}
await interaction.deferReply({ ephemeral: false }).catch(() => { });
const cmd = client.slashCommands.get(interaction.commandName);
if (!cmd) {
if (!cmd)
return interaction.followUp({ content: "An error has occurred " });
}
const args = [];
for (let option of interaction.options.data) {
if (option.type === "SUB_COMMAND") {
if (option.name) args.push(option.name);
@ -69,13 +19,8 @@ client.on("interactionCreate", async (interaction) => {
});
} else if (option.value) args.push(option.value);
}
// Check if the interaction is in a guild and assign member accordingly
if (interaction.inGuild()) {
interaction.member = interaction.guild.members.cache.get(interaction.user.id);
}
// Run the command
cmd.run(client, interaction, args);
}

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@ -2,16 +2,11 @@ require("dotenv").config();
const { glob } = require("glob");
const { promisify } = require("util");
const globPromise = promisify(glob);
const { REST } = require('@discordjs/rest');
const Discord = require('discord.js');
module.exports = async (client) => {
const rest = new REST({ version: '10' }).setToken(process.env.TOKEN);
// Slash Commands
const slashCommands = await globPromise(`${process.cwd()}/commands/*/*.js`);
const arrayOfSlashCommands = [];
slashCommands.map((value) => {
const file = require(value);
const splitted = value.split("/");
@ -23,15 +18,7 @@ module.exports = async (client) => {
client.slashCommands.set(file.name, properties);
if (["MESSAGE", "USER"].includes(file.type)) delete file.description;
// Add integration types and contexts to support user apps
const JSONCommand = {
...file,
integration_types: [0, 1], // 0 for guild, 1 for user
contexts: [0, 1, 2], // 0 for guild, 1 for DMs, 2 for GDMs and other DMs
};
arrayOfSlashCommands.push(JSONCommand);
arrayOfSlashCommands.push(file);
});
// Events
@ -40,15 +27,11 @@ module.exports = async (client) => {
// Slash Commands Register
client.on("ready", async () => {
try {
// Register for a single guild
await client.guilds.cache.get("GUIDIDHERE").commands.set(arrayOfSlashCommands);
// Register for all the guilds the bot is in
await rest.put(
Discord.Routes.applicationCommands(client.user.id),
{ body: arrayOfSlashCommands }
);
console.log("Successfully registered application commands.");
} catch (error) {
console.error("Error while registering application commands:", error);
}
// await client.application.commands.set(arrayOfSlashCommands);
});
};

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require("dotenv").config();
const { Client, Collection } = require("discord.js");
const client = new Client({ intents: 4097 });
const client = new Client({ intents: 32767 });
module.exports = client;
// Global Variables