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https://github.com/CyberL1/Minecraft-Realms-Emulator.git
synced 2024-11-21 13:48:21 -05:00
feat: opening and closing world
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e02db741d6
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@ -81,7 +81,7 @@ namespace Minecraft_Realms_Emulator.Controllers
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(p => p.Id == id);
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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if (world.State != State.UNINITIALIZED.ToString()) return NotFound("World already initialized");
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@ -97,10 +97,42 @@ namespace Minecraft_Realms_Emulator.Controllers
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}
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[HttpPost("{id}/reset")]
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public ActionResult<World> Reset(int id)
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public ActionResult<bool> Reset(int id)
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{
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Console.WriteLine($"Resetting world {id}");
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return Ok(true);
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}
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[HttpPut("{id}/open")]
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public async Task<ActionResult<bool>> Open(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = State.OPEN.ToString();
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_context.SaveChanges();
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return Ok(true);
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}
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[HttpPut("{id}/close")]
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public async Task<ActionResult<bool>> Close(int id)
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{
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var worlds = await _context.Worlds.ToListAsync();
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var world = worlds.Find(w => w.Id == id);
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if (world == null) return NotFound("World not found");
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world.State = State.CLOSED.ToString();
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_context.SaveChanges();
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return Ok(true);
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}
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}
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}
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