Phase 1016: add guild recovery burst refresh journey stub (v0.8.983).
Non-breaking agentctl stub runMeshStabilityUiGuildRecoveryBurstRefreshJourney for mesh stability UI chrome refresh track verification. No behavior changes. Co-authored-by: Cursor <[email protected]>
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+19
@@ -2339,6 +2339,25 @@ class HeadlessSession {
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return { guildId: gid, fields, snapshot, badgeText, view }
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}
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/** Journey stub: guild recovery burst refresh predicate keys + snapshot (Phase 1016). */
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async runMeshStabilityUiGuildRecoveryBurstRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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const gid = guildId || this.platform.guild?.guild?.id
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if (!gid) throw new Error('no guild')
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const path = require('bare-path')
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const uiPath = path.join(__dirname, '..', '..', 'apps', 'pearcord', 'ui', 'mesh-stability-ui-guild-recovery-burst-refresh.js')
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const {
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listMeshStabilityUiGuildRecoveryBurstRefreshFieldKeys,
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buildMeshStabilityGuildRecoveryBurstRefreshSnapshot,
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guildRecoveryBurstNeedsRefresh
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} = await import(uiPath)
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const view = await this.refreshView()
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const keys = listMeshStabilityUiGuildRecoveryBurstRefreshFieldKeys()
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const snapshot = buildMeshStabilityGuildRecoveryBurstRefreshSnapshot(view)
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const stable = guildRecoveryBurstNeedsRefresh(view, view)
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return { guildId: gid, keys, snapshot, stable, view }
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}
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/** Journey stub: guild sync burst refresh predicate keys + snapshot (Phase 1015). */
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async runMeshStabilityUiGuildSyncBurstRefreshJourney (guildId) {
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if (!this.platform) throw new Error('headless not started')
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