Merge branch 'master' of git.codingvm.codes:snxraven/DiscordJS-v13-Template

This commit is contained in:
Raven Scott 2022-10-12 00:56:58 -04:00
commit 1af66c7c00
4 changed files with 100 additions and 19 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
node_modules
.env
package-lock.json

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@ -2,6 +2,7 @@ const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "ping",
private: true,
description: "Returns websocket latency",
run: async (client, interaction) => {

16
commands/context/ping.js Normal file
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@ -0,0 +1,16 @@
const { EmbedBuilder } = require('discord.js');
const {ApplicationCommandType } = require('discord.js');
module.exports = {
name: "ping-test",
type: ApplicationCommandType.Message,
run: async (client, interaction) => {
const embed = new EmbedBuilder()
.setColor("#FF0000")
.setTitle("🏓 Pong!")
.setDescription(`Latency : ${client.ws.ping}ms`)
.setTimestamp()
.setFooter({ text: `Requested by ${interaction.user.tag}`, iconURL: `${interaction.user.displayAvatarURL()}` });
interaction.followUp({ embeds: [embed] });
},
};

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@ -1,33 +1,94 @@
const client = require("../index");
require("dotenv").config();
const { glob } = require("glob");
const { promisify } = require("util");
const globPromise = promisify(glob);
client.on("interactionCreate", async (interaction) => {
// Slash Commands
const slashCommands = await globPromise(`${process.cwd()}/commands/*/*.js`);
const arrayOfSlashCommands = [];
// Map the slash commands into data to be processed
slashCommands.map((value) => {
const file = require(value);
const splitted = value.split("/");
const directory = splitted[splitted.length - 2];
if (!file?.name) return;
const properties = {
directory,
...file
};
client.slashCommands.set(file.name, properties);
if (["MESSAGE", "USER"].includes(file.type)) delete file.description;
// Push the data
arrayOfSlashCommands.push(file);
});
// Slash Command Handling
if (interaction.isChatInputCommand()) {
await interaction.deferReply({ ephemeral: false }).catch(() => { });
const cmd = client.slashCommands.get(interaction.commandName);
if (!cmd)
return interaction.followUp({ content: "An error has occurred " });
// Grabbing Command Data for this interaction
let commandData = []
const args = [];
// We use ForEach here to filter our array into the single commands info.
await arrayOfSlashCommands.forEach(command => {
if (command.name == interaction.commandName) {
commandData.push(command)
}
});
for (let option of interaction.options.data) {
if (option.type === "SUB_COMMAND") {
if (option.name) args.push(option.name);
option.options?.forEach((x) => {
if (x.value) args.push(x.value);
});
} else if (option.value) args.push(option.value);
}
interaction.member = interaction.guild.members.cache.get(interaction.user.id);
// Process and Parse Data
let dataToProcess = JSON.stringify(commandData[0])
let parsedData = JSON.parse(dataToProcess)
cmd.run(client, interaction, args);
// If the command is private, set ephemeral true else, set false
console.log(parsedData)
if (parsedData.private == true) {
await interaction.deferReply({
ephemeral: true
}).catch(() => {});
} else {
await interaction.deferReply({
ephemeral: false
}).catch(() => {});
}
const cmd = client.slashCommands.get(interaction.commandName);
if (!cmd)
return interaction.followUp({
content: "An error has occurred "
});
const args = [];
for (let option of interaction.options.data) {
if (option.type === "SUB_COMMAND") {
if (option.name) args.push(option.name);
option.options?.forEach((x) => {
if (x.value) args.push(x.value);
});
} else if (option.value) args.push(option.value);
}
interaction.member = interaction.guild.members.cache.get(interaction.user.id);
cmd.run(client, interaction, args);
}
// Context Menu Handling
if (interaction.isContextMenuCommand()) {
await interaction.deferReply({ ephemeral: false });
const command = client.slashCommands.get(interaction.commandName);
if (command) command.run(client, interaction);
await interaction.deferReply({
ephemeral: false
});
const command = client.slashCommands.get(interaction.commandName);
if (command) command.run(client, interaction);
}
});
});